gl: Properly emulate signed normalized wide integers

Another fix for signed normalized formats; single component vectors are swizzled
This commit is contained in:
kd-11 2017-06-14 19:24:32 +03:00
parent 98cf72e0fb
commit 30f276a49b
1 changed files with 49 additions and 30 deletions

View File

@ -186,51 +186,70 @@ void GLVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::
OS << "out vec4 front_spec_color;" << std::endl;
}
void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector<rsx_vertex_input> &inputs)
namespace
{
for (const auto &real_input : inputs)
std::string expand_to_vec4(std::string value, u8 vector_size)
{
if (real_input.location != PI.location)
continue;
std::string vecType = " vec4 ";
if (real_input.int_type)
vecType = " ivec4 ";
std::string scale = "";
if (real_input.flags & GL_VP_SINT_MASK)
switch (vector_size)
{
if (real_input.flags & GL_VP_ATTRIB_S16_INT)
scale = " / 32767.";
else
scale = " / 2147483647.";
case 2:
return "vec4(" + value + ", " + value + ", 1., 1.)";
case 3:
return "vec4(" + value + ", " + value + ", " + value + ", 1.)";
case 1:
case 4:
//Expand not required
//In case its one component, read is swizzled as .xxxx (GOW1 loading screen)
return value;
}
}
if (!real_input.is_array)
void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector<rsx_vertex_input> &inputs)
{
for (const auto &real_input : inputs)
{
OS << vecType << PI.name << " = texelFetch(" << PI.name << "_buffer, 0)" << scale << ";" << std::endl;
return;
}
if (real_input.location != PI.location)
continue;
if (real_input.frequency > 1)
{
if (real_input.is_modulo)
std::string vecType = " vec4 ";
if (real_input.int_type)
vecType = " ivec4 ";
std::string scale = "";
if (real_input.flags & GL_VP_SINT_MASK)
{
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID %" << real_input.frequency << ")" << scale << ";" << std::endl;
if (real_input.flags & GL_VP_ATTRIB_S16_INT)
scale = " / " + expand_to_vec4("32767.", real_input.size);
else
scale = " / " + expand_to_vec4("2147483647.", real_input.size);
}
if (!real_input.is_array)
{
OS << vecType << PI.name << " = texelFetch(" << PI.name << "_buffer, 0)" << scale << ";" << std::endl;
return;
}
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID /" << real_input.frequency << ")" << scale << ";" << std::endl;
if (real_input.frequency > 1)
{
if (real_input.is_modulo)
{
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID %" << real_input.frequency << ")" << scale << ";" << std::endl;
return;
}
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID /" << real_input.frequency << ")" << scale << ";" << std::endl;
return;
}
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID)" << scale << ";" << std::endl;
return;
}
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID)" << scale << ";" << std::endl;
return;
LOG_WARNING(RSX, "Vertex input %s does not have a matching vertex_input declaration", PI.name.c_str());
OS << " vec4 " << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID);" << std::endl;
}
LOG_WARNING(RSX, "Vertex input %s does not have a matching vertex_input declaration", PI.name.c_str());
OS << " vec4 " << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID);" << std::endl;
}
void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)