Init: switch to version 420 layout (binding = 0)

This commit is contained in:
raven02 2015-01-19 04:42:46 +08:00
parent 546619ee24
commit 2c98a37512
1 changed files with 3 additions and 3 deletions

View File

@ -734,7 +734,7 @@ void DrawCursorObj::Draw()
void DrawCursorObj::InitializeShaders() void DrawCursorObj::InitializeShaders()
{ {
m_vp.shader = m_vp.shader =
"#version 330\n" "#version 420\n"
"\n" "\n"
"uniform vec4 in_pos;\n" "uniform vec4 in_pos;\n"
"uniform vec2 in_tc;\n" "uniform vec2 in_tc;\n"
@ -747,10 +747,10 @@ void DrawCursorObj::InitializeShaders()
"}\n"; "}\n";
m_fp.shader = m_fp.shader =
"#version 330\n" "#version 420\n"
"\n" "\n"
"in vec2 tc;\n" "in vec2 tc;\n"
"uniform sampler2D tex0;\n" "layout (binding = 0) uniform sampler2D tex0;\n"
"layout (location = 0) out vec4 res;\n" "layout (location = 0) out vec4 res;\n"
"\n" "\n"
"void main()\n" "void main()\n"