From 240f80b467c15f4e52358749b6e2509c6ba5ac03 Mon Sep 17 00:00:00 2001 From: Megamouse Date: Mon, 29 Jan 2024 21:47:25 +0100 Subject: [PATCH] gl: add missing else in calibration pass fragment shader --- rpcs3/Emu/RSX/GL/GLOverlays.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/rpcs3/Emu/RSX/GL/GLOverlays.cpp b/rpcs3/Emu/RSX/GL/GLOverlays.cpp index 91c20e8e32..ea2ce7bffe 100644 --- a/rpcs3/Emu/RSX/GL/GLOverlays.cpp +++ b/rpcs3/Emu/RSX/GL/GLOverlays.cpp @@ -523,6 +523,7 @@ namespace gl " return texture(fs0,tc0);\n" " }\n" " }\n" + " else\n" " {\n" " vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n" " vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"