cellGameData: use g_fxo for content_permission

This commit is contained in:
Nekotekina 2019-09-26 16:10:35 +03:00
parent ee0633f43a
commit 240b4a8bd8
1 changed files with 100 additions and 60 deletions

View File

@ -9,6 +9,7 @@
#include "Loader/PSF.h" #include "Loader/PSF.h"
#include "Utilities/StrUtil.h" #include "Utilities/StrUtil.h"
#include "util/init_mutex.hpp"
#include <thread> #include <thread>
@ -111,7 +112,7 @@ void fmt_class_string<CellHddGameError>::format(std::string& out, u64 arg)
struct content_permission final struct content_permission final
{ {
// Content directory name or path // Content directory name or path
const std::string dir; std::string dir;
// SFO file // SFO file
psf::registry sfo; psf::registry sfo;
@ -119,14 +120,15 @@ struct content_permission final
// Temporary directory path // Temporary directory path
std::string temp; std::string temp;
bool can_create = false; stx::init_mutex init;
template <typename Dir, typename Sfo> atomic_t<u32> can_create = 0;
content_permission(Dir&& dir, Sfo&& sfo)
: dir(std::forward<Dir>(dir)) content_permission() = default;
, sfo(std::forward<Sfo>(sfo))
{ content_permission(const content_permission&) = delete;
}
content_permission& operator=(const content_permission&) = delete;
~content_permission() ~content_permission()
{ {
@ -140,7 +142,6 @@ struct content_permission final
catch (...) catch (...)
{ {
cellGame.fatal("Failed to clean directory '%s'", temp); cellGame.fatal("Failed to clean directory '%s'", temp);
catch_all_exceptions();
} }
} }
}; };
@ -315,16 +316,16 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
return CELL_GAME_ERROR_PARAM; return CELL_GAME_ERROR_PARAM;
} }
std::string dir;
psf::registry sfo;
if (Emu.GetCat() == "DG") if (Emu.GetCat() == "DG")
{ {
*type = CELL_GAME_GAMETYPE_DISC; *type = CELL_GAME_GAMETYPE_DISC;
*attributes = 0; // TODO *attributes = 0; // TODO
// TODO: dirName might be a read only string when BootCheck is called on a disc game. (e.g. Ben 10 Ultimate Alien: Cosmic Destruction) // TODO: dirName might be a read only string when BootCheck is called on a disc game. (e.g. Ben 10 Ultimate Alien: Cosmic Destruction)
if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO"))))) sfo = psf::load_object(fs::file(vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")));
{
return CELL_GAME_ERROR_BUSY;
}
} }
else if (Emu.GetCat() == "GD") else if (Emu.GetCat() == "GD")
{ {
@ -332,10 +333,7 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
*attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO *attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO
if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ??? if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ???
if (!fxm::make<content_permission>("", psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO"))))) sfo = psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")));
{
return CELL_GAME_ERROR_BUSY;
}
} }
else else
{ {
@ -343,11 +341,24 @@ error_code cellGameBootCheck(vm::ptr<u32> type, vm::ptr<u32> attributes, vm::ptr
*attributes = 0; // TODO *attributes = 0; // TODO
if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID());
if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO"))))) sfo = psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")));
dir = Emu.GetTitleID();
}
const auto perm = g_fxo->get<content_permission>();
const auto init = perm->init.init();
if (!init)
{ {
return CELL_GAME_ERROR_BUSY; return CELL_GAME_ERROR_BUSY;
} }
}
perm->dir = std::move(dir);
perm->sfo = std::move(sfo);
perm->temp.clear();
perm->can_create = 0;
return CELL_OK; return CELL_OK;
} }
@ -371,11 +382,23 @@ error_code cellGamePatchCheck(vm::ptr<CellGameContentSize> size, vm::ptr<void> r
return CELL_GAME_ERROR_NOTPATCH; return CELL_GAME_ERROR_NOTPATCH;
} }
if (!fxm::make<content_permission>(Emu.GetTitleID(), psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO"))))) psf::registry sfo = psf::load_object(fs::file(vfs::get(Emu.GetDir() + "PARAM.SFO")));
const auto perm = g_fxo->get<content_permission>();
const auto init = perm->init.init();
if (!init)
{ {
return CELL_GAME_ERROR_BUSY; return CELL_GAME_ERROR_BUSY;
} }
perm->dir = Emu.GetTitleID();
perm->sfo = std::move(sfo);
perm->temp.clear();
perm->can_create = 0;
return CELL_OK; return CELL_OK;
} }
@ -398,28 +421,42 @@ error_code cellGameDataCheck(u32 type, vm::cptr<char> dirName, vm::ptr<CellGameC
size->sysSizeKB = 0; size->sysSizeKB = 0;
} }
// TODO: not sure what should be checked there std::string name;
const auto prm = fxm::make<content_permission>(type == CELL_GAME_GAMETYPE_DISC ? "" : dirName.get_ptr(), psf::registry{});
if (!prm) if (type != CELL_GAME_GAMETYPE_DISC)
{
name = dirName.get_ptr();
}
const std::string dir = type == CELL_GAME_GAMETYPE_DISC ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + name;
// TODO: not sure what should be checked there
const auto perm = g_fxo->get<content_permission>();
const auto init = perm->init.init();
if (!init)
{ {
return CELL_GAME_ERROR_BUSY; return CELL_GAME_ERROR_BUSY;
} }
perm->dir = std::move(name);
perm->sfo.clear();
perm->temp.clear();
if (type == CELL_GAME_GAMETYPE_GAMEDATA) if (type == CELL_GAME_GAMETYPE_GAMEDATA)
{ {
prm->can_create = true; perm->can_create = true;
} }
const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir;
if (!fs::is_dir(vfs::get(dir))) if (!fs::is_dir(vfs::get(dir)))
{ {
cellGame.warning("cellGameDataCheck(): directory '%s' not found", dir); cellGame.warning("cellGameDataCheck(): directory '%s' not found", dir);
return not_an_error(CELL_GAME_RET_NONE); return not_an_error(CELL_GAME_RET_NONE);
} }
prm->sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO"))); perm->sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO")));
return CELL_OK; return CELL_OK;
} }
@ -432,52 +469,45 @@ error_code cellGameContentPermit(vm::ptr<char[CELL_GAME_PATH_MAX]> contentInfoPa
return CELL_GAME_ERROR_PARAM; return CELL_GAME_ERROR_PARAM;
} }
const auto prm = fxm::get<content_permission>(); const auto perm = g_fxo->get<content_permission>();
if (!prm) const auto init = perm->init.reset();
if (!init)
{ {
return CELL_GAME_ERROR_FAILURE; return CELL_GAME_ERROR_FAILURE;
} }
const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir; const std::string dir = perm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + perm->dir;
if (prm->can_create && prm->temp.empty() && !fs::is_dir(vfs::get(dir))) if (perm->can_create && perm->temp.empty() && !fs::is_dir(vfs::get(dir)))
{ {
strcpy_trunc(*contentInfoPath, ""); strcpy_trunc(*contentInfoPath, "");
strcpy_trunc(*usrdirPath, ""); strcpy_trunc(*usrdirPath, "");
verify(HERE), fxm::remove<content_permission>();
return CELL_OK; return CELL_OK;
} }
if (!prm->temp.empty()) if (!perm->temp.empty())
{ {
// Make temporary directory persistent // Create PARAM.SFO
const auto vdir = vfs::get(dir); psf::save_object(fs::file(perm->temp + "/PARAM.SFO", fs::rewrite), perm->sfo);
if (vfs::host::rename(prm->temp, vdir, false)) // Make temporary directory persistent (atomically)
if (vfs::host::rename(perm->temp, vfs::get(dir), false))
{ {
cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir); cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir);
// Prevent cleanup
perm->temp.clear();
} }
else else
{ {
cellGame.error("cellGameContentPermit(): failed to initialize directory '%s' (%s)", dir, fs::g_tls_error); cellGame.error("cellGameContentPermit(): failed to initialize directory '%s' (%s)", dir, fs::g_tls_error);
strcpy_trunc(*contentInfoPath, dir);
strcpy_trunc(*usrdirPath, dir + "/USRDIR");
verify(HERE), fxm::remove<content_permission>();
return CELL_OK;
} }
// Create PARAM.SFO
psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), prm->sfo);
// Disable deletion
prm->temp.clear();
} }
strcpy_trunc(*contentInfoPath, dir); strcpy_trunc(*contentInfoPath, dir);
strcpy_trunc(*usrdirPath, dir + "/USRDIR"); strcpy_trunc(*usrdirPath, dir + "/USRDIR");
verify(HERE), fxm::remove<content_permission>();
return CELL_OK; return CELL_OK;
} }
@ -620,9 +650,11 @@ error_code cellGameCreateGameData(vm::ptr<CellGameSetInitParams> init, vm::ptr<c
{ {
cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath); cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath);
const auto prm = fxm::get<content_permission>(); const auto prm = g_fxo->get<content_permission>();
if (!prm || prm->dir.empty()) const auto _init = prm->init.access();
if (!_init || prm->dir.empty())
{ {
return CELL_GAME_ERROR_FAILURE; return CELL_GAME_ERROR_FAILURE;
} }
@ -689,9 +721,11 @@ error_code cellGameGetParamInt(s32 id, vm::ptr<s32> value)
return CELL_GAME_ERROR_PARAM; return CELL_GAME_ERROR_PARAM;
} }
const auto prm = fxm::get<content_permission>(); const auto prm = g_fxo->get<content_permission>();
if (!prm) const auto init = prm->init.access();
if (!init)
{ {
return CELL_GAME_ERROR_FAILURE; return CELL_GAME_ERROR_FAILURE;
} }
@ -758,9 +792,11 @@ error_code cellGameGetParamString(s32 id, vm::ptr<char> buf, u32 bufsize)
return CELL_GAME_ERROR_PARAM; return CELL_GAME_ERROR_PARAM;
} }
const auto prm = fxm::get<content_permission>(); const auto prm = g_fxo->get<content_permission>();
if (!prm) const auto init = prm->init.access();
if (!init)
{ {
return CELL_GAME_ERROR_FAILURE; return CELL_GAME_ERROR_FAILURE;
} }
@ -789,9 +825,11 @@ error_code cellGameSetParamString(s32 id, vm::cptr<char> buf)
return CELL_GAME_ERROR_PARAM; return CELL_GAME_ERROR_PARAM;
} }
const auto prm = fxm::get<content_permission>(); const auto prm = g_fxo->get<content_permission>();
if (!prm) const auto init = prm->init.access();
if (!init)
{ {
return CELL_GAME_ERROR_FAILURE; return CELL_GAME_ERROR_FAILURE;
} }
@ -827,9 +865,11 @@ error_code cellGameGetSizeKB(vm::ptr<s32> size)
return CELL_GAME_ERROR_PARAM; return CELL_GAME_ERROR_PARAM;
} }
const auto prm = fxm::get<content_permission>(); const auto prm = g_fxo->get<content_permission>();
if (!prm) const auto init = prm->init.access();
if (!init)
{ {
return CELL_GAME_ERROR_FAILURE; return CELL_GAME_ERROR_FAILURE;
} }