mirror of https://github.com/RPCS3/rpcs3.git
gl: Add missing memory barrier after texture decode
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@ -498,6 +498,8 @@ namespace gl
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gl::get_overlay_pass<gl::rp_ssbo_to_generic_texture>()->run(cmd, transfer_buf, scratch_view.get(), out_offset, image_region, unpack_info);
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}
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glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT);
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switch (dst->get_target())
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{
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case texture::target::texture1D:
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