diff --git a/rpcs3/Emu/GS/GL/GLGSRender.h b/rpcs3/Emu/GS/GL/GLGSRender.h index 8f73f09ead..1cb8869ab2 100644 --- a/rpcs3/Emu/GS/GL/GLGSRender.h +++ b/rpcs3/Emu/GS/GL/GLGSRender.h @@ -121,7 +121,7 @@ public: checkForGlError("GLTexture::Init() -> glPixelStorei"); // TODO: texture swizzling - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); @@ -313,7 +313,7 @@ public: checkForGlError("GLTexture::Init() -> glPixelStorei"); // TODO: Texture swizzling - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels); checkForGlError("GLTexture::Init() -> glTexImage2D"); static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };