Fixed compilation with cmake on Windows (#16184)

* Fixed compilation with cmake on Windows
* cleanup on post build actions for Windows on cmake solution + minor cleanup
* fix link error on IntelJITEvents
This commit is contained in:
Antonino Di Guardo 2024-10-15 17:53:31 +02:00 committed by GitHub
parent 4cd1d639ed
commit 18c01f7151
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GPG Key ID: B5690EEEBB952194
5 changed files with 137 additions and 58 deletions

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@ -17,7 +17,10 @@ if(WITH_LLVM)
option(LLVM_CCACHE_BUILD OFF) option(LLVM_CCACHE_BUILD OFF)
set(LLVM_ENABLE_WARNINGS OFF CACHE BOOL "Enable compiler warnings.") set(LLVM_ENABLE_WARNINGS OFF CACHE BOOL "Enable compiler warnings.")
if(WIN32 AND COMPILER_X86) # For Windows x86 (not Windows AArch64).
# Check on MSVC is needed due to COMPILER_X86, COMPILER_ARM etc. are not set/supported by the MSVC compiler, if used.
# Furthermore, the MSVC compiler is not available/supported on Windows AArch64
if(WIN32 AND (COMPILER_X86 OR MSVC))
set(LLVM_USE_INTEL_JITEVENTS ON) set(LLVM_USE_INTEL_JITEVENTS ON)
endif() endif()
@ -70,12 +73,18 @@ if(WITH_LLVM)
set(LLVM_TARGETS_TO_BUILD "X86" CACHE STRING "Semicolon-separated list of targets to build, or \"all\".") set(LLVM_TARGETS_TO_BUILD "X86" CACHE STRING "Semicolon-separated list of targets to build, or \"all\".")
endif() endif()
endif() endif()
if((WIN32 AND BUILD_LLVM) OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND COMPILER_X86))
# For Windows x86 (not Windows AArch64) only when BUILD_LLVM is enabled and
# for Linux x86 (not Linux AArch64) even if BUILD_LLVM is disabled (precompiled llvm used)
if(LLVM_USE_INTEL_JITEVENTS OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND COMPILER_X86))
list (APPEND LLVM_ADDITIONAL_LIBS IntelJITEvents) list (APPEND LLVM_ADDITIONAL_LIBS IntelJITEvents)
endif() endif()
# For Linux even if BUILD_LLVM is disabled (precompiled llvm used)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux") if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
list (APPEND LLVM_ADDITIONAL_LIBS PerfJITEvents) list (APPEND LLVM_ADDITIONAL_LIBS PerfJITEvents)
endif() endif()
llvm_map_components_to_libnames(LLVM_LIBS llvm_map_components_to_libnames(LLVM_LIBS
${LLVM_TARGETS_TO_BUILD} ${LLVM_TARGETS_TO_BUILD}
${LLVM_ADDITIONAL_LIBS} ${LLVM_ADDITIONAL_LIBS}

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@ -7,25 +7,40 @@ Other instructions may be found [here](https://wiki.rpcs3.net/index.php?title=Bu
### Windows 10 or later ### Windows 10 or later
* [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH) The following tools are required to build RPCS3 on Windows 10 or later:
* [Python 3.6+](https://www.python.org/downloads/) (add to PATH) - [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
* [Qt 6.7.3](https://www.qt.io/download-qt-installer) - **Optional** - [CMake 3.28.0+](https://www.cmake.org/download/) (add to PATH)
* [Visual Studio 2022](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community) (or at least Visual Studio 2019 16.11.xx+ as C++20 is not included in previous versions)
* [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
**Either add the** `QTDIR` **environment variable, e.g.** `<QtInstallFolder>\6.7.3\msvc2019_64\` **, or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)** **NOTES:**
- **Visual Studio 2022** integrates **CMake 3.29+** and it also supports both the `sln` solution (`.sln`, `.vcxproj`) and `CMake` solution (`CMakeLists.txt`, `CMakePresets.json`).
See sections [Building with Visual Studio sln solution](#building-with-visual-studio-sln-solution) and [Building with Visual Studio CMake solution](#building-with-visual-studio-cmake-solution)
on how to build the project with **Visual Studio**.
- Install and use this standalone **CMake** tool just in case of your preference. See section [Building with standalone CMake tool](#building-with-standalone-cmake-tool) on how to build the project
with standalone **CMake** tool.
**NOTE: If you have issues with the Qt plugin, you may want to uninstall the Qt Plugin and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.** - [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
- [Qt 6.7.3](https://www.qt.io/download-qt-installer)
- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
The `sln` solution available only on **Visual Studio** is the preferred building solution. It easily allows to build the **RPCS3** application in `Release` and `Debug` mode.
In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs:
- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
- or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2019)
**NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2019) instead.
In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool):
- add and set the `CMAKE_PREFIX_PATH` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.7.3\msvc2019_64\`
### Linux ### Linux
These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager. These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
- Clang 17+ or GCC 13+
* Clang 17+ or GCC 13+ - [CMake 3.28.0+](https://www.cmake.org/download/)
* [CMake 3.28.0+](https://www.cmake.org/download/) - [Qt 6.7.3](https://www.qt.io/download-qt-installer)
* [Qt 6.7.3](https://www.qt.io/download-qt-installer) - [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
* [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0. - [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
* [SDL2](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
**If you have an NVIDIA GPU, you may need to install the libglvnd package.** **If you have an NVIDIA GPU, you may need to install the libglvnd package.**
@ -38,6 +53,7 @@ These are the essentials tools to build RPCS3 on Linux. Some of them can be inst
sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev
Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake Ubuntu is usually horrendously out of date, and some packages need to be downloaded by hand. This part is for Qt, GCC, Vulkan, and CMake
##### Qt PPA ##### Qt PPA
Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this. Ubuntu usually does not have a new enough Qt package to suit rpcs3's needs. There is currently no PPA available to work around this.
@ -65,6 +81,7 @@ sudo apt install vulkan-sdk
``` ```
##### CMake ##### CMake
``` ```
. /etc/os-release . /etc/os-release
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add - wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
@ -95,26 +112,64 @@ git submodule update --init
### Windows ### Windows
#### Configuring the Qt plugin (if used) #### Building with Visual Studio sln solution
1) Go to `Extensions->Qt VS Tools->Qt Versions`. Start **Visual Studio**, click on `Open a project or solution` and select the `rpcs3.sln` file inside the RPCS3's root folder
2) Add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically.
3) Go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the legacy Qt plugin)
4) Set `Build: Run pre-build setup` to `true`. (Only available in the legacy Qt plugin)
#### Building the projects ##### Configuring the Qt Plugin (if used)
Open `rpcs3.sln`. The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`) 1) go to `Extensions->Qt VS Tools->Qt Versions`
2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.7.3\msvc2019_64`, version will fill in automatically
3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**)
4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**)
You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`, as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled). ##### Building the projects
If you're not using the precompiled libs, build the following projects in *__BUILD_BEFORE* folder by right-clicking on a project > *Build*.: **NOTE:** The recommended build configuration is `Release`. (On older revisions: `Release - LLVM`)
* glslang
* **Either** llvm_build **or** llvm_build_clang_cl
Afterwards: You may want to download the precompiled [LLVM libs](https://github.com/RPCS3/llvm-mirror/releases/download/custom-build-win-16.0.1/llvmlibs_mt.7z) and extract them to `3rdparty\llvm\`,
as well as download and extract the [additional libs](https://github.com/RPCS3/glslang/releases/latest/download/glslanglibs_mt.7z) to `lib\%CONFIGURATION%-x64\` to speed up compilation
time (unoptimised/debug libs are currently not available precompiled).
`Build > Build Solution` If you're not using the precompiled libs, those dependency libs need to be compiled first. From the `Solution Explorer` panel:
1) expand `__BUILD_BEFORE`
2) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode)
3) one after another, right-click on the following projects and then click on `Build` to build the selected lib:
- `glslang`
- either `llvm_build`
- or `llvm_build_clang_cl` (if you installed **clang** on VS)
In order to build the **RPCS3** application:
1) from the `Solution Configurations` drop-down menu, select `Release` (select `Debug` if you want to build in `Debug` mode)
**NOTE:** In case you previously compiled the dependency libs under `__BUILD_BEFORE`, you have also to select the same build configuration (e.g. `Release`, if you compiled the dependency libs in `Release` mode)
2) click on `Build` menu and then on `Build Solution`
3) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\bin` folder
#### Building with Visual Studio CMake solution
Start **Visual Studio**, click on `Open a local folder` and select the RPCS3's root folder
Once the project is open on VS, from the `Solution Explorer` panel:
1) right-click on `rpcs3` and then click on `Switch to CMake Targets View`
2) from the `Configuration` drop-down menu, select `msvc-release` (select `msvc-debug` if you want to build in `Debug` mode)
3) right-click on `CMakeLists.txt Project` and then click on `Configure Cache`
4) once the cache is created, the `rpcs3 project` will be available
5) right-click on `rpcs3 Project` and then click on `Build All`, or click on `Build` menu and then on `Build All`
6) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder
#### Building with standalone CMake tool
In case you preferred to install and use the standalone **CMake** tool:
1) move on the RPCS3's root folder
2) execute the following commands to create the cache and to build the application (for the build, use `--preset msvc-debug` if you want to build in `Debug` mode), respectively:
```
cmake --preset msvc
cmake --build --preset msvc-release
```
3) once the build is completed, the **RPCS3** application will be available under the `<rpcs3_root>\build-msvc\bin` folder
### Linux ### Linux
@ -122,7 +177,7 @@ While still in the project root:
1) `cd .. && mkdir --parents rpcs3_build && cd rpcs3_build` 1) `cd .. && mkdir --parents rpcs3_build && cd rpcs3_build`
2) `cmake ../rpcs3/ && make` or `CXX=g++-13 CC=gcc-13 cmake ../rpcs3/ && make` to force these compilers 2) `cmake ../rpcs3/ && make` or `CXX=g++-13 CC=gcc-13 cmake ../rpcs3/ && make` to force these compilers
3) Run RPCS3 with `./bin/rpcs3` 3) run RPCS3 with `./bin/rpcs3`
If compiling for ARM, pass the flag `-DUSE_NATIVE_INSTRUCTIONS=OFF` to the cmake command. This resolves some Neon errors when compiling our SIMD headers. If compiling for ARM, pass the flag `-DUSE_NATIVE_INSTRUCTIONS=OFF` to the cmake command. This resolves some Neon errors when compiling our SIMD headers.

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@ -7,12 +7,12 @@
"binaryDir": "build-gcc", "binaryDir": "build-gcc",
"cacheVariables": { "cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug", "CMAKE_BUILD_TYPE": "Debug",
"USE_NATIVE_INSTRUCTIONS": "ON",
"USE_PRECOMPILED_HEADERS": "ON",
"USE_FAUDIO": "OFF", "USE_FAUDIO": "OFF",
"USE_SYSTEM_CURL": "OFF", "USE_SYSTEM_CURL": "OFF",
"USE_SYSTEM_ZLIB": "OFF", "USE_SYSTEM_ZLIB": "OFF",
"USE_SYSTEM_LIBPNG": "OFF", "USE_SYSTEM_LIBPNG": "OFF",
"USE_NATIVE_INSTRUCTIONS": "ON",
"USE_PRECOMPILED_HEADERS": "ON",
"BUILD_LLVM": "OFF", "BUILD_LLVM": "OFF",
"STATIC_LINK_LLVM": "ON" "STATIC_LINK_LLVM": "ON"
} }
@ -23,13 +23,13 @@
"binaryDir": "build-clang64", "binaryDir": "build-clang64",
"cacheVariables": { "cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug", "CMAKE_BUILD_TYPE": "Debug",
"USE_NATIVE_INSTRUCTIONS": "ON",
"USE_PRECOMPILED_HEADERS": "ON",
"USE_FAUDIO": "OFF", "USE_FAUDIO": "OFF",
"USE_SYSTEM_CURL": "OFF", "USE_SYSTEM_CURL": "OFF",
"USE_SYSTEM_ZLIB": "OFF", "USE_SYSTEM_ZLIB": "OFF",
"USE_SYSTEM_LIBPNG": "OFF", "USE_SYSTEM_LIBPNG": "OFF",
"LLVM_ENABLE_LIBCXX": "ON", "LLVM_ENABLE_LIBCXX": "ON",
"USE_NATIVE_INSTRUCTIONS": "ON",
"USE_PRECOMPILED_HEADERS": "ON",
"BUILD_LLVM": "OFF", "BUILD_LLVM": "OFF",
"STATIC_LINK_LLVM": "ON" "STATIC_LINK_LLVM": "ON"
}, },
@ -48,11 +48,14 @@
"strategy": "external" "strategy": "external"
}, },
"cacheVariables": { "cacheVariables": {
"CMAKE_CONFIGURATION_TYPES": "Debug;Release",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install/${presetName}", "CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install/${presetName}",
"USE_FAUDIO": "OFF",
"USE_PRECOMPILED_HEADERS": "ON",
"USE_SYSTEM_ZLIB": "OFF",
"USE_NATIVE_INSTRUCTIONS": "ON", "USE_NATIVE_INSTRUCTIONS": "ON",
"USE_PRECOMPILED_HEADERS": "ON",
"USE_FAUDIO": "OFF",
"USE_SYSTEM_CURL": "OFF",
"USE_SYSTEM_ZLIB": "OFF",
"USE_SYSTEM_OPENAL": "OFF",
"BUILD_LLVM": "ON", "BUILD_LLVM": "ON",
"STATIC_LINK_LLVM": "ON" "STATIC_LINK_LLVM": "ON"
}, },
@ -64,5 +67,17 @@
} }
} }
} }
],
"buildPresets": [
{
"name": "msvc-debug",
"configurePreset": "msvc",
"configuration": "Debug"
},
{
"name": "msvc-release",
"configurePreset": "msvc",
"configuration": "Release"
}
] ]
} }

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@ -132,29 +132,29 @@ if(APPLE)
endif() endif()
qt_finalize_target(rpcs3) qt_finalize_target(rpcs3)
add_custom_command(TARGET rpcs3 POST_BUILD add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.icns $<TARGET_FILE_DIR:rpcs3>/../Resources/rpcs3.icns
${CMAKE_CURRENT_SOURCE_DIR}/rpcs3.icns $<TARGET_FILE_DIR:rpcs3>/../Resources/rpcs3.icns COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/../Resources/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/../Resources/GuiConfigs
${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/../Resources/Icons COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/../Resources/git
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/../Resources/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/../Resources/git
COMMAND "${MACDEPLOYQT_EXECUTABLE}" "${PROJECT_BINARY_DIR}/bin/rpcs3.app" "${QT_DEPLOY_FLAGS}") COMMAND "${MACDEPLOYQT_EXECUTABLE}" "${PROJECT_BINARY_DIR}/bin/rpcs3.app" "${QT_DEPLOY_FLAGS}")
elseif(UNIX) elseif(UNIX)
add_custom_command(TARGET rpcs3 POST_BUILD add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/Icons
${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/Icons) COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs
add_custom_command(TARGET rpcs3 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git)
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs)
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git)
elseif(WIN32) elseif(WIN32)
if(MSVC)
add_custom_command(TARGET rpcs3 POST_BUILD add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_SOURCE_DIR}/bin" "$<TARGET_FILE_DIR:rpcs3>" COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/3rdparty/OpenAL/openal-soft/$<CONFIG>/OpenAL32.dll $<TARGET_FILE_DIR:rpcs3>)
COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt --no-translations --no-quick --no-system-d3d-compiler --no-quick-import --plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3>/plugins,$<TARGET_FILE_DIR:rpcs3>/share/qt6/plugins>" --verbose 0 "$<TARGET_FILE:rpcs3>") endif()
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/git $<TARGET_FILE_DIR:rpcs3>/git
COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt
--no-translations --no-quick --no-system-d3d-compiler --no-quick-import
--plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3>/plugins,$<TARGET_FILE_DIR:rpcs3>/share/qt6/plugins>"
--verbose 0 "$<TARGET_FILE:rpcs3>")
endif() endif()
# Unix installation # Unix installation