d3d12: Always set transform constant when debug output is enabled.

This commit is contained in:
vlj 2016-09-11 23:35:26 +02:00
parent fc3179b698
commit 153f1cc50a
1 changed files with 1 additions and 1 deletions

View File

@ -356,7 +356,7 @@ void D3D12GSRender::end()
.Offset((INT)currentDescriptorIndex + vertex_buffer_count, m_descriptor_stride_srv_cbv_uav) .Offset((INT)currentDescriptorIndex + vertex_buffer_count, m_descriptor_stride_srv_cbv_uav)
); );
if (m_transform_constants_dirty) if (m_transform_constants_dirty && !g_cfg_rsx_debug_output)
{ {
m_current_transform_constants_buffer_descriptor_id = (u32)currentDescriptorIndex + 1 + vertex_buffer_count; m_current_transform_constants_buffer_descriptor_id = (u32)currentDescriptorIndex + 1 + vertex_buffer_count;
upload_and_bind_vertex_shader_constants(currentDescriptorIndex + 1 + vertex_buffer_count); upload_and_bind_vertex_shader_constants(currentDescriptorIndex + 1 + vertex_buffer_count);