mirror of https://github.com/RPCS3/rpcs3.git
d3d12: Always set transform constant when debug output is enabled.
This commit is contained in:
parent
fc3179b698
commit
153f1cc50a
|
@ -356,7 +356,7 @@ void D3D12GSRender::end()
|
||||||
.Offset((INT)currentDescriptorIndex + vertex_buffer_count, m_descriptor_stride_srv_cbv_uav)
|
.Offset((INT)currentDescriptorIndex + vertex_buffer_count, m_descriptor_stride_srv_cbv_uav)
|
||||||
);
|
);
|
||||||
|
|
||||||
if (m_transform_constants_dirty)
|
if (m_transform_constants_dirty && !g_cfg_rsx_debug_output)
|
||||||
{
|
{
|
||||||
m_current_transform_constants_buffer_descriptor_id = (u32)currentDescriptorIndex + 1 + vertex_buffer_count;
|
m_current_transform_constants_buffer_descriptor_id = (u32)currentDescriptorIndex + 1 + vertex_buffer_count;
|
||||||
upload_and_bind_vertex_shader_constants(currentDescriptorIndex + 1 + vertex_buffer_count);
|
upload_and_bind_vertex_shader_constants(currentDescriptorIndex + 1 + vertex_buffer_count);
|
||||||
|
|
Loading…
Reference in New Issue