diff --git a/rpcs3/Emu/GS/GL/GLFragmentProgram.cpp b/rpcs3/Emu/GS/GL/GLFragmentProgram.cpp index 89fab6df49..1666f52f97 100644 --- a/rpcs3/Emu/GS/GL/GLFragmentProgram.cpp +++ b/rpcs3/Emu/GS/GL/GLFragmentProgram.cpp @@ -278,22 +278,23 @@ void GLFragmentDecompilerThread::Task() case 0x10: AddCode("fract(" + GetSRC(src0) + ")"); break; // FRC case 0x11: AddCode("floor(" + GetSRC(src0) + ")"); break; // FLR - case 0x12: AddCode("if (" + GetSRC(src0) + " < 0 ) exit()"); break; // KIL (kill fragment (if (A<0) exit()) + case 0x12: AddCode("if (" + GetSRC(src0) + " < 0 ) discard"); break; // KIL (kill fragment) //case 0x13: break; // PK4 (pack four signed 8-bit values) //case 0x14: break; // UP4 (unpack four signed 8-bit values) case 0x15: AddCode("dFdx(" + GetSRC(src0) + ")"); break; // DDX case 0x16: AddCode("dFdy(" + GetSRC(src0) + ")"); break; // DDY case 0x17: AddCode("texture(" + AddTex() + ", " + GetSRC(src0) + ".xy)"); break; // TEX (texture lookup) //case 0x18: break; // TXP (projective texture lookup) - //case 0x19: break; // TXD (texture lookup w/partials) + //case 0x19: break; // TXD (texture lookup with derivatives) case 0x1a: AddCode("1 / (" + GetSRC(src0) + ")"); break; // RCP case 0x1b: AddCode("inversesqrt(" + GetSRC(src0) + ")"); break; // RSQ case 0x1c: AddCode("exp2(" + GetSRC(src0) + ")"); break; // EX2 case 0x1d: AddCode("log2(" + GetSRC(src0) + ")"); break; // LG2 //case 0x1e: break; // LIT (compute light coefficients) case 0x1f: AddCode("(" + GetSRC(src0) + " * (" + GetSRC(src1) + " - " + GetSRC(src2) + ") +" + GetSRC(src2) + ")"); break; // LRP (linear interpolation) - //case 0x20: break; // STR (set on true) - //case 0x21: break; // SFL (set on false) + + case 0x20: AddCode("vec4(1.0)"); break; // STR (set on true) + case 0x21: AddCode("vec4(0.0)"); break; // SFL (set on false) case 0x22: AddCode("cos(" + GetSRC(src0) + ")"); break; // COS case 0x23: AddCode("sin(" + GetSRC(src0) + ")"); break; // SIN //case 0x24: break; // PK2 (pack two 16-bit floats) @@ -306,14 +307,15 @@ void GLFragmentDecompilerThread::Task() //case 0x2b: break; // BEM //case 0x2c: break; // PKG //case 0x2d: break; // UPG - //case 0x2e: break; // DP2A - //case 0x2f: break; // TXL - - //case 0x31: break; // TXB + //case 0x2e: break; // DP2A (2-component dot product and add) + //case 0x2f: break; // TXL (texture lookup with LOD) + + //case 0x30: break; + //case 0x31: break; // TXB (texture lookup with bias) //case 0x33: break; // TEXBEM //case 0x34: break; // TXPBEM //case 0x35: break; // BEMLUM - //case 0x36: break; // REFL + //case 0x36: break; // RFL (reflection vector) //case 0x37: break; // TIMESWTEX case 0x38: AddCode("vec2(dot(" + GetSRC(src0) + ".xy, " + GetSRC(src1) + ".xy)).xxxx"); break; // DP2 case 0x39: AddCode("normalize(" + GetSRC(src0) + ".xyz)"); break; // NRM