mirror of https://github.com/RPCS3/rpcs3.git
d3d12: Fix sampler border color
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@ -30,7 +30,10 @@ D3D12_SAMPLER_DESC getSamplerDesc(const rsx::texture &texture)
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samplerDesc.ComparisonFunc = getSamplerCompFunc[texture.zfunc()];
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samplerDesc.MaxAnisotropy = get_texture_max_aniso(texture.max_aniso());
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samplerDesc.MipLODBias = texture.bias();
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samplerDesc.BorderColor[4] = (FLOAT)texture.border_color();
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samplerDesc.BorderColor[0] = (FLOAT)texture.border_color();
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samplerDesc.BorderColor[1] = (FLOAT)texture.border_color();
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samplerDesc.BorderColor[2] = (FLOAT)texture.border_color();
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samplerDesc.BorderColor[3] = (FLOAT)texture.border_color();
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samplerDesc.MinLOD = (FLOAT)(texture.min_lod() >> 8);
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samplerDesc.MaxLOD = (FLOAT)(texture.max_lod() >> 8);
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return samplerDesc;
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