mirror of https://github.com/RPCS3/rpcs3.git
Qt: Add title and title id to button tooltips
This commit is contained in:
parent
e56b3256b0
commit
0c45457101
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@ -128,6 +128,11 @@ public:
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return m_title;
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return m_title;
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}
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}
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const std::string GetTitleAndTitleID() const
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{
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return m_title + (m_title_id.empty() ? "" : " [" + m_title_id + "]");
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}
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const std::string& GetCat() const
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const std::string& GetCat() const
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{
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{
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return m_cat;
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return m_cat;
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@ -1213,7 +1213,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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});
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});
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connect(copy_info, &QAction::triggered, [=, this]
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connect(copy_info, &QAction::triggered, [=, this]
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{
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{
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QApplication::clipboard()->setText(name + " [" + serial + "]");
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QApplication::clipboard()->setText(name % QStringLiteral(" [") % serial % QStringLiteral("]"));
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});
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});
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connect(copy_name, &QAction::triggered, [=, this]
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connect(copy_name, &QAction::triggered, [=, this]
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{
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{
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@ -126,14 +126,16 @@ void main_window::Init()
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show(); // needs to be done before creating the thumbnail toolbar
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show(); // needs to be done before creating the thumbnail toolbar
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// enable play options if a recent game exists
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// enable play options if a recent game exists
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const bool enable_play_last = !m_recentGameActs.isEmpty();
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const bool enable_play_last = !m_recentGameActs.isEmpty() && m_recentGameActs.first();
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const QString start_toolip = enable_play_last ? tr("Start %0").arg(m_recentGameActs.first()->text()) : tr("Start emulation");
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if (enable_play_last)
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if (enable_play_last)
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{
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{
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ui->sysPauseAct->setEnabled(true);
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ui->sysPauseAct->setEnabled(true);
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ui->sysPauseAct->setText(tr("&Start last played game\tCtrl+E"));
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ui->sysPauseAct->setText(tr("&Start last played game\tCtrl+E"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->toolbar_start->setToolTip(tr("Start last played game"));
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ui->toolbar_start->setToolTip(start_toolip);
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ui->toolbar_start->setEnabled(true);
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ui->toolbar_start->setEnabled(true);
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}
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}
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@ -143,7 +145,7 @@ void main_window::Init()
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m_thumb_bar->setWindow(windowHandle());
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m_thumb_bar->setWindow(windowHandle());
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m_thumb_playPause = new QWinThumbnailToolButton(m_thumb_bar);
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m_thumb_playPause = new QWinThumbnailToolButton(m_thumb_bar);
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m_thumb_playPause->setToolTip(enable_play_last ? tr("Start last played game") : tr("Start emulation"));
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m_thumb_playPause->setToolTip(start_toolip);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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m_thumb_playPause->setEnabled(enable_play_last);
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m_thumb_playPause->setEnabled(enable_play_last);
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@ -179,6 +181,16 @@ void main_window::Init()
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#endif
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#endif
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}
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}
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QString main_window::GetCurrentTitle()
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{
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QString title = qstr(Emu.GetTitleAndTitleID());
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if (title.isEmpty())
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{
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title = qstr(Emu.GetBoot());
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}
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return title;
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}
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// returns appIcon
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// returns appIcon
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QIcon main_window::GetAppIcon()
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QIcon main_window::GetAppIcon()
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{
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{
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@ -307,10 +319,9 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
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else
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else
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{
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{
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gui_log.success("Boot successful.");
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gui_log.success("Boot successful.");
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const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
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if (!add_only)
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if (!add_only)
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{
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{
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(serial + Emu.GetTitle())));
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID())));
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}
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}
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}
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}
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@ -894,43 +905,64 @@ void main_window::RepaintToolBarIcons()
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void main_window::OnEmuRun(bool /*start_playtime*/)
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void main_window::OnEmuRun(bool /*start_playtime*/)
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{
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{
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const QString title = GetCurrentTitle();
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const QString restart_tooltip = tr("Restart %0").arg(title);
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const QString pause_tooltip = tr("Pause %0").arg(title);
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const QString stop_tooltip = tr("Stop %0").arg(title);
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m_debuggerFrame->EnableButtons(true);
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m_debuggerFrame->EnableButtons(true);
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#ifdef _WIN32
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#ifdef _WIN32
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m_thumb_playPause->setToolTip(tr("Pause emulation"));
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m_thumb_stop->setToolTip(stop_tooltip);
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m_thumb_restart->setToolTip(restart_tooltip);
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m_thumb_playPause->setToolTip(pause_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_pause);
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m_thumb_playPause->setIcon(m_icon_thumb_pause);
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#endif
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#endif
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ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
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ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
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ui->sysPauseAct->setIcon(m_icon_pause);
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ui->sysPauseAct->setIcon(m_icon_pause);
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ui->toolbar_start->setIcon(m_icon_pause);
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ui->toolbar_start->setIcon(m_icon_pause);
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ui->toolbar_start->setText(tr("Pause"));
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ui->toolbar_start->setText(tr("Pause"));
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ui->toolbar_start->setToolTip(tr("Pause emulation"));
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ui->toolbar_start->setToolTip(pause_tooltip);
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ui->toolbar_stop->setToolTip(stop_tooltip);
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EnableMenus(true);
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EnableMenus(true);
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}
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}
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void main_window::OnEmuResume()
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void main_window::OnEmuResume()
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{
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{
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const QString title = GetCurrentTitle();
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const QString restart_tooltip = tr("Restart %0").arg(title);
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const QString pause_tooltip = tr("Pause %0").arg(title);
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const QString stop_tooltip = tr("Stop %0").arg(title);
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#ifdef _WIN32
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#ifdef _WIN32
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m_thumb_playPause->setToolTip(tr("Pause emulation"));
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m_thumb_stop->setToolTip(stop_tooltip);
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m_thumb_restart->setToolTip(restart_tooltip);
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m_thumb_playPause->setToolTip(pause_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_pause);
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m_thumb_playPause->setIcon(m_icon_thumb_pause);
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#endif
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#endif
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ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
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ui->sysPauseAct->setText(tr("&Pause\tCtrl+P"));
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ui->sysPauseAct->setIcon(m_icon_pause);
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ui->sysPauseAct->setIcon(m_icon_pause);
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ui->toolbar_start->setIcon(m_icon_pause);
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ui->toolbar_start->setIcon(m_icon_pause);
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ui->toolbar_start->setText(tr("Pause"));
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ui->toolbar_start->setText(tr("Pause"));
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ui->toolbar_start->setToolTip(tr("Pause emulation"));
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ui->toolbar_start->setToolTip(pause_tooltip);
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ui->toolbar_stop->setToolTip(stop_tooltip);
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}
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}
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void main_window::OnEmuPause()
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void main_window::OnEmuPause()
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{
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{
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const QString title = GetCurrentTitle();
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const QString resume_tooltip = tr("Resume %0").arg(title);
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#ifdef _WIN32
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#ifdef _WIN32
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m_thumb_playPause->setToolTip(tr("Resume emulation"));
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m_thumb_playPause->setToolTip(resume_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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#endif
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#endif
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ui->sysPauseAct->setText(tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setText(tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setText(tr("Play"));
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ui->toolbar_start->setText(tr("Play"));
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ui->toolbar_start->setToolTip(tr("Resume emulation"));
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ui->toolbar_start->setToolTip(resume_tooltip);
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// Refresh game list in order to update time played
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// Refresh game list in order to update time played
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if (m_gameListFrame)
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if (m_gameListFrame)
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@ -941,33 +973,40 @@ void main_window::OnEmuPause()
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void main_window::OnEmuStop()
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void main_window::OnEmuStop()
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{
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{
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const QString title = GetCurrentTitle();
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const QString play_tooltip = Emu.IsReady() ? tr("Start %0").arg(title) : tr("Resume %0").arg(title);
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const QString restart_tooltip = tr("Restart %0").arg(title);
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m_debuggerFrame->EnableButtons(false);
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m_debuggerFrame->EnableButtons(false);
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m_debuggerFrame->ClearBreakpoints();
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m_debuggerFrame->ClearBreakpoints();
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->sysPauseAct->setIcon(m_icon_play);
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#ifdef _WIN32
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#ifdef _WIN32
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m_thumb_playPause->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
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m_thumb_playPause->setToolTip(play_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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#endif
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#endif
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EnableMenus(false);
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EnableMenus(false);
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if (!Emu.GetBoot().empty())
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if (Emu.GetBoot().empty())
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{
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setText(tr("Play"));
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ui->toolbar_start->setToolTip(play_tooltip);
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}
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else
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{
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{
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ui->toolbar_start->setEnabled(true);
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ui->toolbar_start->setEnabled(true);
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ui->toolbar_start->setIcon(m_icon_restart);
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ui->toolbar_start->setIcon(m_icon_restart);
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ui->toolbar_start->setText(tr("Restart"));
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ui->toolbar_start->setText(tr("Restart"));
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ui->toolbar_start->setToolTip(tr("Restart emulation"));
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ui->toolbar_start->setToolTip(restart_tooltip);
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ui->sysRebootAct->setEnabled(true);
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ui->sysRebootAct->setEnabled(true);
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#ifdef _WIN32
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#ifdef _WIN32
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m_thumb_restart->setToolTip(restart_tooltip);
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m_thumb_restart->setEnabled(true);
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m_thumb_restart->setEnabled(true);
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#endif
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#endif
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}
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}
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else
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{
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setText(tr("Play"));
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ui->toolbar_start->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
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}
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ui->actionManage_Users->setEnabled(true);
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ui->actionManage_Users->setEnabled(true);
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// Refresh game list in order to update time played
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// Refresh game list in order to update time played
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@ -979,16 +1018,20 @@ void main_window::OnEmuStop()
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void main_window::OnEmuReady()
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void main_window::OnEmuReady()
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{
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{
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const QString title = GetCurrentTitle();
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const QString play_tooltip = Emu.IsReady() ? tr("Start %0").arg(title) : tr("Resume %0").arg(title);
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m_debuggerFrame->EnableButtons(true);
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m_debuggerFrame->EnableButtons(true);
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#ifdef _WIN32
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#ifdef _WIN32
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m_thumb_playPause->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
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m_thumb_playPause->setToolTip(play_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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#endif
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#endif
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Start\tCtrl+E") : tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setText(tr("Play"));
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ui->toolbar_start->setText(tr("Play"));
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ui->toolbar_start->setToolTip(Emu.IsReady() ? tr("Start emulation") : tr("Resume emulation"));
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ui->toolbar_start->setToolTip(play_tooltip);
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EnableMenus(true);
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EnableMenus(true);
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ui->actionManage_Users->setEnabled(false);
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ui->actionManage_Users->setEnabled(false);
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@ -1032,7 +1075,7 @@ void main_window::BootRecentAction(const QAction* act)
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const QString pth = act->data().toString();
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const QString pth = act->data().toString();
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const std::string path = sstr(pth);
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const std::string path = sstr(pth);
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QString nam;
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QString name;
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bool containsPath = false;
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bool containsPath = false;
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int idx = -1;
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int idx = -1;
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@ -1042,12 +1085,13 @@ void main_window::BootRecentAction(const QAction* act)
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{
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{
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idx = i;
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idx = i;
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containsPath = true;
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containsPath = true;
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nam = m_rg_entries.at(idx).second;
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name = m_rg_entries.at(idx).second;
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break;
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}
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}
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}
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}
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// path is invalid: remove action from list return
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// path is invalid: remove action from list return
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if ((containsPath && nam.isEmpty()) || (!QFileInfo(pth).isDir() && !QFileInfo(pth).isFile()))
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if ((containsPath && name.isEmpty()) || (!QFileInfo(pth).isDir() && !QFileInfo(pth).isFile()))
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{
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{
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if (containsPath)
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if (containsPath)
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{
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{
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@ -1148,12 +1192,14 @@ void main_window::AddRecentAction(const q_string_pair& entry)
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ui->bootRecentMenu->removeAction(act);
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ui->bootRecentMenu->removeAction(act);
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}
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}
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// if path already exists, remove it in order to get it to beginning
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// If path already exists, remove it in order to get it to beginning. Also remove duplicates.
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if (m_rg_entries.contains(entry))
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for (int i = m_rg_entries.count() - 1; i >= 0; --i)
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{
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{
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int idx = m_rg_entries.indexOf(entry);
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if (m_rg_entries[i].first == entry.first)
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m_rg_entries.removeAt(idx);
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{
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m_recentGameActs.removeAt(idx);
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m_rg_entries.removeAt(i);
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m_recentGameActs.removeAt(i);
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}
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}
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}
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// remove oldest action at the end if needed
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// remove oldest action at the end if needed
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@ -141,6 +141,8 @@ private:
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void RemoveDiskCache();
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void RemoveDiskCache();
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QString GetCurrentTitle();
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q_pair_list m_rg_entries;
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q_pair_list m_rg_entries;
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QList<QAction*> m_recentGameActs;
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QList<QAction*> m_recentGameActs;
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