D3D12: revert heap size back to 896M (#1960)

* D3D12: revert heap size back to 896M

* Update D3D12GSRender.h
This commit is contained in:
raven02 2016-07-21 14:50:06 +08:00 committed by GitHub
parent f36f478281
commit 0ae8cc4467
2 changed files with 1 additions and 3 deletions

View File

@ -167,7 +167,6 @@ D3D12GSRender::D3D12GSRender()
// Adapter with specified name
if (adapter_name == desc.Description)
{
vram_size = desc.DedicatedVideoMemory != 0 ? desc.DedicatedVideoMemory : desc.DedicatedSystemMemory;
break;
}
@ -245,7 +244,7 @@ D3D12GSRender::D3D12GSRender()
m_rtts.init(m_device.Get());
m_readback_resources.init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_READBACK, D3D12_RESOURCE_STATE_COPY_DEST);
m_buffer_data.init(m_device.Get(), std::min((size_t)(1024 * 1024 * 896), (size_t)(vram_size - (1024 * 1024 * 128))), D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_STATE_GENERIC_READ);
m_buffer_data.init(m_device.Get(), 1024 * 1024 * 896, D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_STATE_GENERIC_READ);
CHECK_HRESULT(
m_device->CreateCommittedResource(

View File

@ -121,7 +121,6 @@ private:
u32 m_current_transform_constants_buffer_descriptor_id;
ComPtr<ID3D12DescriptorHeap> m_current_texture_descriptors;
ComPtr<ID3D12DescriptorHeap> m_current_sampler_descriptors;
size_t vram_size;
public:
D3D12GSRender();