Compact duplicate draw objects routine

This commit is contained in:
raven02 2014-05-31 15:48:23 +08:00
parent d3cb97d4e9
commit 08c7ae64e3
1 changed files with 90 additions and 89 deletions

View File

@ -1146,53 +1146,42 @@ void GLGSRender::ExecCMD()
void GLGSRender::Flip() void GLGSRender::Flip()
{ {
// Fast path for non-MRT using glBlitFramebuffer switch (m_surface_colour_target)
// TODO: check for MRT samples
if (m_fbo.IsCreated() && (m_surface_colour_target == CELL_GCM_SURFACE_TARGET_0 || m_surface_colour_target == CELL_GCM_SURFACE_TARGET_1))
{ {
case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1:
{
// Fast path for non-MRT using glBlitFramebuffer.
GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0); GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0);
// Renderbuffer is upside turn , swapped srcY0 and srcY1 // Renderbuffer is upside turn , swapped srcY0 and srcY1
GLfbo::Blit(0, RSXThread::m_height, RSXThread::m_width, 0, 0, 0, RSXThread::m_width, RSXThread::m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); GLfbo::Blit(0, RSXThread::m_height, RSXThread::m_width, 0, 0, 0, RSXThread::m_width, RSXThread::m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
break;
m_fbo.Bind(); case CELL_GCM_SURFACE_TARGET_NONE:
case CELL_GCM_SURFACE_TARGET_MRT1:
for (uint i = 0; i<m_post_draw_objs.size(); ++i) case CELL_GCM_SURFACE_TARGET_MRT2:
case CELL_GCM_SURFACE_TARGET_MRT3:
{ {
m_post_draw_objs[i].Draw(); // Slow path for MRT/None target using glReadPixels.
} if (m_set_scissor_horizontal && m_set_scissor_vertical)
m_frame->Flip(m_context);
m_fbo.Bind();
return;
}
if(m_set_scissor_horizontal && m_set_scissor_vertical)
{ {
glScissor(0, 0, RSXThread::m_width, RSXThread::m_height); glScissor(0, 0, RSXThread::m_width, RSXThread::m_height);
checkForGlError("glScissor"); checkForGlError("glScissor");
} }
for (uint i = 0; i<m_post_draw_objs.size(); ++i)
{
m_post_draw_objs[i].Draw();
}
m_frame->Flip(m_context);
static u8* src_buffer = nullptr; static u8* src_buffer = nullptr;
static u32 width = 0; static u32 width = 0;
static u32 height = 0; static u32 height = 0;
GLenum format = GL_RGBA; GLenum format = GL_RGBA;
if(m_read_buffer) if (m_read_buffer)
{ {
format = GL_BGRA; format = GL_BGRA;
gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr); gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr);
u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL); u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL);
if(Memory.IsGoodAddr(addr)) if (Memory.IsGoodAddr(addr))
{ {
width = re(buffers[m_gcm_current_buffer].width); width = re(buffers[m_gcm_current_buffer].width);
height = re(buffers[m_gcm_current_buffer].height); height = re(buffers[m_gcm_current_buffer].height);
@ -1203,7 +1192,7 @@ void GLGSRender::Flip()
src_buffer = nullptr; src_buffer = nullptr;
} }
} }
else if(m_fbo.IsCreated()) else if (m_fbo.IsCreated())
{ {
format = GL_RGBA; format = GL_RGBA;
static std::vector<u8> pixels; static std::vector<u8> pixels;
@ -1218,7 +1207,7 @@ void GLGSRender::Flip()
else else
src_buffer = nullptr; src_buffer = nullptr;
if(src_buffer) if (src_buffer)
{ {
glDisable(GL_STENCIL_TEST); glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
@ -1263,11 +1252,23 @@ void GLGSRender::Flip()
glEnd(); glEnd();
} }
if(m_set_scissor_horizontal && m_set_scissor_vertical) if (m_set_scissor_horizontal && m_set_scissor_vertical)
{ {
glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);
checkForGlError("glScissor"); checkForGlError("glScissor");
} }
}
break;
}
// Draw Objects
for (uint i = 0; i<m_post_draw_objs.size(); ++i)
{
m_post_draw_objs[i].Draw();
}
m_frame->Flip(m_context);
} }
u32 LinearToSwizzleAddress(u32 x, u32 y, u32 z, u32 log2_width, u32 log2_height, u32 log2_depth) u32 LinearToSwizzleAddress(u32 x, u32 y, u32 z, u32 log2_width, u32 log2_height, u32 log2_depth)