Compilation fix

This commit is contained in:
Nekotekina 2015-11-01 13:43:30 +03:00
parent a4db58f5f2
commit 080e503954
6 changed files with 10 additions and 10 deletions

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@ -1,6 +1,5 @@
#include "stdafx_d3d12.h"
#ifdef _WIN32
#include <d3dcompiler.h>
#include "D3D12GSRender.h"
#include <wrl/client.h>
#include <dxgi1_4.h>
@ -10,9 +9,6 @@
#include <d3d11on12.h>
#include "Emu/state.h"
#include "D3D12Formats.h"
#pragma comment(lib, "d2d1")
#pragma comment(lib, "DXGI")
#pragma comment(lib, "Dwrite")
PFN_D3D12_CREATE_DEVICE wrapD3D12CreateDevice;
PFN_D3D12_GET_DEBUG_INTERFACE wrapD3D12GetDebugInterface;

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@ -1,13 +1,10 @@
#include "stdafx_d3d12.h"
#ifdef _WIN32
#include <d3dcompiler.h>
#include "D3D12PipelineState.h"
#include "D3D12GSRender.h"
#include "Emu/state.h"
#include "D3D12Formats.h"
#pragma comment (lib, "d3dcompiler.lib")
#define TO_STRING(x) #x
void Shader::Compile(const std::string &code, SHADER_TYPE st)

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@ -3,7 +3,6 @@
*/
#include "stdafx_d3d12.h"
#ifdef _WIN32
#include <d3dcompiler.h>
#include "D3D12GSRender.h"
#include "d3dx12.h"
#include "Utilities/Log.h"

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@ -504,8 +504,7 @@ s32 cellGcmSetPrepareFlip(PPUThread& ppu, vm::ptr<CellGcmContextData> ctxt, u32
return res;
}
}
#ifdef __GNUC__
//gcc internal compiler error, try to avoid it for now
#if 1
*ctxt->current++ = (GCM_FLIP_COMMAND << 2) | (1 << 18);
*ctxt->current++ = id;
@ -514,6 +513,7 @@ s32 cellGcmSetPrepareFlip(PPUThread& ppu, vm::ptr<CellGcmContextData> ctxt, u32
vm::_ref<CellGcmControl>(gcm_info.control_addr).put += 2 * sizeof(u32);
}
#else
// internal compiler error, try to avoid it for now
u32 command_size = rsx::make_command(ctxt->current, GCM_FLIP_COMMAND, id);
if (ctxt.addr() == gcm_info.context_addr)

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@ -1 +1,6 @@
#include "stdafx_d3d12.h"
#pragma comment(lib, "d2d1")
#pragma comment(lib, "DXGI")
#pragma comment(lib, "Dwrite")
#pragma comment(lib, "d3dcompiler.lib")

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@ -2,6 +2,9 @@
#include "stdafx.h"
#ifdef _WIN32
// Must be included first
#include <d3dcompiler.h>
#include <d3d12.h>
#include "Emu\RSX\D3D12\D3D12Utils.h"
#include "Emu\RSX\D3D12\D3D12Formats.h"