mirror of https://github.com/RPCS3/rpcs3.git
Texture format W16_Z16_Y16_X16_FLOAT fix (#1777)
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@ -264,6 +264,7 @@ void D3D12GSRender::upload_textures(ID3D12GraphicsCommandList *command_list, siz
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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@ -333,7 +334,6 @@ void D3D12GSRender::upload_textures(ID3D12GraphicsCommandList *command_list, siz
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D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0);
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D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0);
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break;
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break;
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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{
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{
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