d3d12: Uncomment code that shouldn't have been commented out

This commit is contained in:
vlj 2015-06-14 00:01:44 +02:00 committed by Vincent Lejeune
parent 00c975b469
commit 006d989304
1 changed files with 2 additions and 2 deletions

View File

@ -441,7 +441,7 @@ size_t D3D12GSRender::UploadTextures()
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItRTT = m_rtts.m_renderTargets.find(texaddr);
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItCache = m_texturesCache.find(texaddr);
bool isRenderTarget = false;
/* if (ItRTT != m_rtts.m_renderTargets.end())
if (ItRTT != m_rtts.m_renderTargets.end())
{
vramTexture = ItRTT->second;
isRenderTarget = true;
@ -450,7 +450,7 @@ size_t D3D12GSRender::UploadTextures()
{
vramTexture = ItCache->second;
}
else*/
else
{
// Upload at each iteration to take advantage of overlapping transfer
ID3D12GraphicsCommandList *commandList;