diff --git a/rpcs3/Gui/GameViewer.cpp b/rpcs3/Gui/GameViewer.cpp index bcf9e41dd7..69ca5674ed 100644 --- a/rpcs3/Gui/GameViewer.cpp +++ b/rpcs3/Gui/GameViewer.cpp @@ -148,6 +148,7 @@ void GameViewer::LoadPSF() { game.category = "Game Data"; game.icon_path = dir + "/ICON0.PNG"; + continue; } m_game_data.push_back(game); diff --git a/rpcs3/Gui/SettingsDialog.cpp b/rpcs3/Gui/SettingsDialog.cpp index aa882ddf27..32063617e3 100644 --- a/rpcs3/Gui/SettingsDialog.cpp +++ b/rpcs3/Gui/SettingsDialog.cpp @@ -299,14 +299,14 @@ SettingsDialog::SettingsDialog(wxWindow* parent) wxCheckBox* chbox_core_hook_stfunc = new wxCheckBox(p_core, wxID_ANY, "Hook static functions"); wxCheckBox* chbox_core_load_liblv2 = new wxCheckBox(p_core, wxID_ANY, "Load liblv2.sprx only"); wxCheckBox* chbox_vfs_enable_host_root = new wxCheckBox(p_system, wxID_ANY, "Enable /host_root/"); - wxCheckBox* chbox_gs_log_prog = new wxCheckBox(p_graphics, wxID_ANY, "Log shader programs"); + wxCheckBox* chbox_gs_log_prog = new wxCheckBox(p_graphics, wxID_ANY, "Log Shader Programs"); wxCheckBox* chbox_gs_dump_depth = new wxCheckBox(p_graphics, wxID_ANY, "Write Depth Buffer"); wxCheckBox* chbox_gs_dump_color = new wxCheckBox(p_graphics, wxID_ANY, "Write Color Buffers"); wxCheckBox* chbox_gs_read_color = new wxCheckBox(p_graphics, wxID_ANY, "Read Color Buffers"); wxCheckBox* chbox_gs_read_depth = new wxCheckBox(p_graphics, wxID_ANY, "Read Depth Buffer"); wxCheckBox* chbox_gs_vsync = new wxCheckBox(p_graphics, wxID_ANY, "VSync"); wxCheckBox* chbox_gs_debug_output = new wxCheckBox(p_graphics, wxID_ANY, "Debug Output"); - wxCheckBox* chbox_gs_overlay = new wxCheckBox(p_graphics, wxID_ANY, "Debug overlay"); + wxCheckBox* chbox_gs_overlay = new wxCheckBox(p_graphics, wxID_ANY, "Debug Overlay"); wxCheckBox* chbox_gs_gl_legacy_buffers = new wxCheckBox(p_graphics, wxID_ANY, "Use Legacy OpenGL Buffers"); wxCheckBox* chbox_audio_dump = new wxCheckBox(p_audio, wxID_ANY, "Dump to file"); wxCheckBox* chbox_audio_conv = new wxCheckBox(p_audio, wxID_ANY, "Convert to 16 bit");