rpcs3/rpcs3/KeyboardPadHandler.h

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2016-02-01 21:51:09 +00:00
#pragma once
#include "Utilities/Config.h"
#include "Emu/Io/PadHandler.h"
struct KeyboardPadConfig final : cfg::node
{
const std::string cfg_name = fs::get_config_dir() + "/config_kbpad.yml";
cfg::int32_entry left_stick_left{ *this, "Left Analog Stick Left", static_cast<int>('A') };
cfg::int32_entry left_stick_down{ *this, "Left Analog Stick Down", static_cast<int>('S') };
cfg::int32_entry left_stick_right{ *this, "Left Analog Stick Right", static_cast<int>('D') };
cfg::int32_entry left_stick_up{ *this, "Left Analog Stick Up", static_cast<int>('W') };
cfg::int32_entry right_stick_left{ *this, "Right Analog Stick Left", 313 };
cfg::int32_entry right_stick_down{ *this, "Right Analog Stick Down", 367 };
cfg::int32_entry right_stick_right{ *this, "Right Analog Stick Right", 312 };
cfg::int32_entry right_stick_up{ *this, "Right Analog Stick Up", 366 };
cfg::int32_entry start{ *this, "Start", 13 };
cfg::int32_entry select{ *this, "Select", 32 };
cfg::int32_entry square{ *this, "Square", static_cast<int>('Z') };
cfg::int32_entry cross{ *this, "Cross", static_cast<int>('X') };
cfg::int32_entry circle{ *this, "Circle", static_cast<int>('C') };
cfg::int32_entry triangle{ *this, "Triangle", static_cast<int>('V') };
cfg::int32_entry left{ *this, "Left", 314 };
cfg::int32_entry down{ *this, "Down", 317 };
cfg::int32_entry right{ *this, "Right", 316 };
cfg::int32_entry up{ *this, "Up", 315 };
cfg::int32_entry r1{ *this, "R1", static_cast<int>('E') };
cfg::int32_entry r2{ *this, "R2", static_cast<int>('T') };
cfg::int32_entry r3{ *this, "R3", static_cast<int>('G') };
cfg::int32_entry l1{ *this, "L1", static_cast<int>('Q') };
cfg::int32_entry l2{ *this, "L2", static_cast<int>('R') };
cfg::int32_entry l3{ *this, "L3", static_cast<int>('F') };
bool load()
{
if (fs::file cfg_file{ cfg_name, fs::read })
{
return from_string(cfg_file.to_string());
}
return false;
}
void save()
{
fs::file(cfg_name, fs::rewrite).write(to_string());
}
};
class KeyboardPadHandler final : public PadHandlerBase, public wxWindow
{
public:
virtual void Init(const u32 max_connect) override;
KeyboardPadHandler();
void KeyDown(wxKeyEvent& event);
void KeyUp(wxKeyEvent& event);
void LoadSettings();
};