Work In Progress SEGA Dreamcast emulator
Go to file
Anthony Pesch eb9cb266e5 don't spam log when loading discs for ui purposes 2017-11-22 09:11:28 -05:00
assets initial ui work 2017-11-21 21:03:50 -05:00
cmake remove unused FindClangTidy script 2017-06-17 18:56:40 -04:00
deps updated libretro Makefile to build from the deps/libretro directory 2017-11-21 21:03:50 -05:00
docs rename region from america to usa to match area symbols 2017-08-31 20:52:14 -04:00
src don't spam log when loading discs for ui purposes 2017-11-22 09:11:28 -05:00
test remove old hw testing framework 2017-10-28 10:23:35 -04:00
tools initial sh4 scif support for interacting with dcload 2017-10-25 20:54:18 -04:00
.appveyor.yml added initial appveyor configuration 2017-07-26 21:50:43 -04:00
.clang-format initial android support 2017-06-19 23:03:19 -04:00
.gitignore only ignore android/ and build/ in root 2017-07-26 22:14:11 -04:00
.travis.yml added alsa, pulse and jack2 packages to linux build machine 2017-10-23 14:26:29 -04:00
CMakeLists.txt make gdrom's REQ_SES honor size parameter 2017-11-21 21:03:50 -05:00
ICLA.md added individual contributor license agreement 2017-06-22 14:33:15 -04:00
LICENSE.txt added note about external library licenses 2017-07-27 09:53:37 -04:00
README.md added link to running instructions on download page 2017-07-28 17:36:18 -04:00

README.md

redream

travis-ci status appveyor status slack status

redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.

redream is licensed under the GPLv3 license (see LICENSE.txt) and uses third party libraries that are each distributed under their own terms (see each library's license in deps/).

Ask questions and help answer them on our Slack group.

Building

To build the latest binaries, checkout out the building docs.

Downloading

The latest pre-built binaries can be found on the downloads page.

Reporting bugs

Report bugs via the GitHub issue queue.