Work In Progress SEGA Dreamcast emulator
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Anthony Pesch d392e2dfe5 break out of emu_run_frame loop based on vblank event, not render event. this
fixes games which render a loading / notice screen once (not every frame) and
don't render again until the user presses a button
2017-07-01 16:25:40 -04:00
cmake remove unused FindClangTidy script 2017-06-17 18:56:40 -04:00
deps add VIXL_CODE_BUFFER_STATIC to vixl 2017-06-24 19:50:35 -04:00
docs remove absolute bios path option 2017-06-15 22:18:18 -04:00
src break out of emu_run_frame loop based on vblank event, not render event. this 2017-07-01 16:25:40 -04:00
test fix issue where data is fetched before ea is calculated in movbm, movwm and movlm instructions 2017-07-01 16:25:40 -04:00
tools moved hw and hle code to guest 2017-06-12 20:09:52 -04:00
.clang-format initial android support 2017-06-19 23:03:19 -04:00
.gitignore initial android support 2017-06-19 23:03:19 -04:00
.travis.yml don't bundle profiles directory with automated builds anymore 2017-05-17 20:29:29 -04:00
CMakeLists.txt use the host clock to smooth out frame timings when audio latency is high 2017-07-01 16:25:39 -04:00
ICLA.md added individual contributor license agreement 2017-06-22 14:33:15 -04:00
LICENSE added LICENSE 2016-04-25 00:40:13 -07:00
README.md fix download links in docs 2016-12-21 00:47:31 -08:00

README.md

redream

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redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.

redream is licensed under the GPLv3 license.

Ask questions and help answer them on our Slack group.

Building

To build the latest binaries, checkout out the building docs.

Downloading

The latest pre-built binaries can be found on the downloads page.

Reporting bugs

Report bugs via the GitHub issue queue.