mirror of https://github.com/inolen/redream.git
30 lines
669 B
GLSL
30 lines
669 B
GLSL
static const char *ui_vp =
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"uniform mat4 u_proj;\n"
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"layout(location = 0) in vec2 attr_xy;\n"
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"layout(location = 1) in vec2 attr_texcoord;\n"
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"layout(location = 2) in vec4 attr_color;\n"
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"out vec4 var_color;\n"
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"out vec2 var_texcoord;\n"
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"void main() {\n"
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" var_color = attr_color;\n"
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" var_texcoord = attr_texcoord;\n"
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" gl_Position = u_proj * vec4(attr_xy, 0.0, 1.0);\n"
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"}";
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static const char *ui_fp =
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"uniform sampler2D u_diffuse;\n"
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"in vec4 var_color;\n"
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"in vec2 var_texcoord;\n"
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"layout(location = 0) out vec4 fragcolor;\n"
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"void main() {\n"
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" vec4 color = var_color;\n"
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" color *= texture(u_diffuse, var_texcoord);\n"
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" fragcolor = color;\n"
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"}";
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