Work In Progress SEGA Dreamcast emulator
Go to file
Anthony Pesch cd5447f038 added glfw source 2017-04-23 22:35:40 -04:00
cmake clang-tidy and clang-format are not required dependencies 2016-02-29 23:51:42 -08:00
deps added glfw source 2017-04-23 22:35:40 -04:00
docs added option to enable/disable the audio backend 2017-02-14 00:05:49 -08:00
profiles updated ps4 controller profile to work on my local machine 2017-04-19 16:17:55 -04:00
src added all 4 controllers by default to avoid extra joystick added / removed state handling 2017-04-30 19:51:23 -04:00
test remove multitheading code from ta, and add into emulator 2017-04-30 11:11:37 -04:00
tools/recc added blocks to ir 2017-01-07 00:32:54 -08:00
.clang-format ran latest clang-format 2016-06-21 23:40:25 -04:00
.gitignore updated memory access docs 2016-12-23 01:31:35 -08:00
.travis.yml use release configuration for ci builds 2016-12-21 00:01:59 -08:00
CMakeLists.txt rename window.c to window_sdl.c 2017-04-20 17:02:56 -04:00
LICENSE added LICENSE 2016-04-25 00:40:13 -07:00
README.md fix download links in docs 2016-12-21 00:47:31 -08:00

README.md

redream

Build status Slack status

redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.

redream is licensed under the GPLv3 license.

Ask questions and help answer them on our Slack group.

Building

To build the latest binaries, checkout out the building docs.

Downloading

The latest pre-built binaries can be found on the downloads page.

Reporting bugs

Report bugs via the GitHub issue queue.