Work In Progress SEGA Dreamcast emulator
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Anthony Pesch 26cfcc14fe make audio low water mark equal to half the buffer size
rename audio_available_frames to audio_buffered_frames
2017-08-31 20:54:11 -04:00
cmake remove unused FindClangTidy script 2017-06-17 18:56:40 -04:00
deps updated to latest libchdr 2017-08-27 11:14:07 -04:00
docs rename region from america to usa to match area symbols 2017-08-31 20:52:14 -04:00
src make audio low water mark equal to half the buffer size 2017-08-31 20:54:11 -04:00
test rename array_size to ARRAY_SIZE 2017-08-10 17:08:26 -04:00
tools fix bitrot in recc 2017-08-20 23:28:44 -04:00
.appveyor.yml added initial appveyor configuration 2017-07-26 21:50:43 -04:00
.clang-format initial android support 2017-06-19 23:03:19 -04:00
.gitignore only ignore android/ and build/ in root 2017-07-26 22:14:11 -04:00
.travis.yml attempt to fix OSX CI builds 2017-08-10 17:08:27 -04:00
CMakeLists.txt added initial unoptimized bitmap code 2017-08-20 23:28:49 -04:00
ICLA.md added individual contributor license agreement 2017-06-22 14:33:15 -04:00
LICENSE.txt added note about external library licenses 2017-07-27 09:53:37 -04:00
README.md added link to running instructions on download page 2017-07-28 17:36:18 -04:00

README.md

redream

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redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.

redream is licensed under the GPLv3 license (see LICENSE.txt) and uses third party libraries that are each distributed under their own terms (see each library's license in deps/).

Ask questions and help answer them on our Slack group.

Building

To build the latest binaries, checkout out the building docs.

Downloading

The latest pre-built binaries can be found on the downloads page.

Reporting bugs

Report bugs via the GitHub issue queue.