--- title: Directory Structure --- ## audio Audio backend implementation. Responsible for reading fully mixed data from the Dreamcast and playing it. ## core Asserts, logging and data structures. ## hw Contains subfolders for each of the major hardware components of the Dreamcast: * `aica` audio chip with its own dsp and cpu to synthesize and mix audio data * `arm7` audio cpu, part of the aica chip * `gdrom` optical disc drive * `holly` interface between the sh4 cpu and the pvr chip / maple bus * `maple` interface between holly and external peripherals * `pvr` graphics chip. processes and renders texture / polygon data * `rom` boot and flash rom chips * `sh4` main cpu ## jit Contains the frontend, backend, ir and optimization passes used by the just-in-time compiler. ## sys Cross-platform abstractions for signal handling, paths, virtual memory, threads and time. ## ui Window creation and user interface code. ## video Video backend implementation. Responsible for rendering parsed texture / polygon data from the Dreamcast.