nuklear improvements

This commit is contained in:
Anthony Pesch 2016-06-22 00:53:46 -07:00
parent ac2046bc36
commit 7665c3052f
6 changed files with 95 additions and 168 deletions

View File

@ -127,8 +127,8 @@ void rb_begin_surfaces2d(struct rb *rb, const struct vertex2d *verts,
void rb_draw_surface2d(struct rb *rb, const struct surface2d *surf);
void rb_end_surfaces2d(struct rb *rb);
void rb_begin2d(struct rb *rb);
void rb_end2d(struct rb *rb);
void rb_begin_ortho(struct rb *rb);
void rb_end_ortho(struct rb *rb);
void rb_begin_frame(struct rb *rb);
void rb_end_frame(struct rb *rb);

View File

@ -580,7 +580,7 @@ void rb_draw_surface2d(struct rb *rb, const struct surface2d *surf) {
void rb_end_surfaces2d(struct rb *rb) {}
void rb_begin2d(struct rb *rb) {
void rb_begin_ortho(struct rb *rb) {
float ortho[16];
ortho[0] = 2.0f / (float)rb->window->width;
@ -614,7 +614,7 @@ void rb_begin2d(struct rb *rb) {
glUniform1i(rb_get_uniform(rb, UNIFORM_DIFFUSEMAP), MAP_DIFFUSE);
}
void rb_end2d(struct rb *rb) {
void rb_end_ortho(struct rb *rb) {
rb_set_scissor_test(rb, false);
}

View File

@ -57,7 +57,7 @@ static void mp_onpostpaint(void *data) {
// render the surfaces
struct rb *rb = mp->window->rb;
rb_begin2d(rb);
rb_begin_ortho(rb);
rb_begin_surfaces2d(rb, mp->verts, mp->num_verts, nullptr, 0);
for (int i = 0; i < mp->num_surfs; i++) {
@ -66,7 +66,7 @@ static void mp_onpostpaint(void *data) {
}
rb_end_surfaces2d(rb);
rb_end2d(rb);
rb_end_ortho(rb);
// reset surfaces
mp->num_surfs = 0;

View File

@ -2,7 +2,6 @@
#include "ui/nuklear.h"
#include "core/core.h"
#include "core/string.h"
#include "renderer/backend.h"
#include "ui/window.h"
#define NK_IMPLEMENTATION
@ -11,77 +10,30 @@
static void nuklear_onprepaint(void *data) {
struct nuklear *nk = data;
/*int width = win_width(nk->window);
int height = win_height(nk->window);
io.DisplaySize =
ImVec2(static_cast<float>(width), static_cast<float>(height));
// update input state for the frame
nk_input_begin(&nk->ctx);
ImGui::NewFrame();*/
nk_input_motion(&nk->ctx, nk->mousex, nk->mousey);
nk_input_button(&nk->ctx, NK_BUTTON_LEFT, nk->mousex, nk->mousey, nk->mouse_down[0]);
nk_input_button(&nk->ctx, NK_BUTTON_MIDDLE, nk->mousex, nk->mousey, nk->mouse_down[1]);
nk_input_button(&nk->ctx, NK_BUTTON_RIGHT, nk->mousex, nk->mousey, nk->mouse_down[2]);
nk_input_end(&nk->ctx);
}
static void nuklear_onpostpaint(void *data) {
struct nuklear *nk = data;
struct rb *rb = nk->window->rb;
/*// if there are any focused items, enable text input
win_enable_text_input(nk->window, ImGui::IsAnyItemActive());
// // if there are any focused items, enable text input
// win_enable_text_input(nk->window, ImGui::IsAnyItemActive());
// update draw batches. note, this doesn't _actually_ render anything because
// io.RenderDrawListsFn is null
ImGui::Render();
// convert draw list into vertex / element buffers
struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, nk->vertices, sizeof(nk->vertices));
nk_buffer_init_fixed(&ebuf, nk->elements, sizeof(nk->elements));
// get the latest draw batches, and pass them off out the render backend
ImDrawData *draw_data = ImGui::GetDrawData();
rb_begin2d(rb);
for (int i = 0; i < draw_data->CmdListsCount; ++i) {
const auto cmd_list = draw_data->CmdLists[i];
struct vertex2d *verts =
reinterpret_cast<struct vertex2d *>(cmd_list->VtxBuffer.Data);
int num_verts = cmd_list->VtxBuffer.size();
uint16_t *indices = cmd_list->IdxBuffer.Data;
int num_indices = cmd_list->IdxBuffer.size();
rb_begin_surfaces2d(rb, verts, num_verts, indices, num_indices);
int index_offset = 0;
for (int j = 0; j < cmd_list->CmdBuffer.size(); ++j) {
const auto &cmd = cmd_list->CmdBuffer[j];
struct surface2d surf;
surf.prim_type = PRIM_TRIANGLES;
surf.texture = static_cast<texture_handle_t>(
reinterpret_cast<intptr_t>(cmd.TextureId));
surf.src_blend = BLEND_SRC_ALPHA;
surf.dst_blend = BLEND_ONE_MINUS_SRC_ALPHA;
surf.scissor = true;
surf.scissor_rect[0] = cmd.ClipRect.x;
surf.scissor_rect[1] = io.DisplaySize.y - cmd.ClipRect.w;
surf.scissor_rect[2] = cmd.ClipRect.z - cmd.ClipRect.x;
surf.scissor_rect[3] = cmd.ClipRect.w - cmd.ClipRect.y;
surf.first_vert = index_offset;
surf.num_verts = cmd.ElemCount;
rb_draw_surface2d(rb, &surf);
index_offset += cmd.ElemCount;
}
rb_end_surfaces2d(rb);
}
rb_end2d(rb);*/
const struct nk_draw_command *cmd;
const nk_draw_index *offset = NULL;
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
struct nk_convert_config config = {};
config.global_alpha = 1.0f;
config.shape_AA = NK_ANTI_ALIASING_ON;
config.line_AA = NK_ANTI_ALIASING_ON;
@ -90,101 +42,90 @@ static void nuklear_onpostpaint(void *data) {
config.arc_segment_count = 22;
config.null = nk->null;
/* setup buffers to load vertices and elements */
static struct vertex2d vertices[1024 * 10];
static uint16_t elements[1024 * 10];
struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, (size_t)sizeof(vertices));
nk_buffer_init_fixed(&ebuf, elements, (size_t)sizeof(elements));
nk_convert(&nk->ctx, &nk->cmds, &vbuf, &ebuf, &config);
rb_begin2d(rb);
// bind buffers
rb_begin_ortho(rb);
rb_begin_surfaces2d(rb, nk->vertices, nk->ctx.draw_list.vertex_count,
nk->elements, nk->ctx.draw_list.element_count);
rb_begin_surfaces2d(rb, vertices, nk->ctx.draw_list.vertex_count, elements,
nk->ctx.draw_list.element_count);
// pass each draw command off to the render backend
const struct nk_draw_command *cmd = NULL;
int offset = 0;
struct surface2d surf = {};
surf.prim_type = PRIM_TRIANGLES;
surf.src_blend = BLEND_SRC_ALPHA;
surf.dst_blend = BLEND_ONE_MINUS_SRC_ALPHA;
surf.scissor = true;
int n = 0;
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &nk->ctx, &nk->cmds) {
if (!cmd->elem_count) {
continue;
}
printf("%d\n", cmd->elem_count);
struct surface2d surf;
surf.prim_type = PRIM_TRIANGLES;
surf.texture = (texture_handle_t)cmd->texture.id;
surf.src_blend = BLEND_SRC_ALPHA;
surf.dst_blend = BLEND_ONE_MINUS_SRC_ALPHA;
surf.scissor = true;
surf.scissor_rect[0] = cmd->clip_rect.x;
surf.scissor_rect[1] =
nk->window->height - (cmd->clip_rect.y + cmd->clip_rect.h);
surf.scissor_rect[2] = cmd->clip_rect.w;
surf.scissor_rect[3] = cmd->clip_rect.h;
surf.first_vert = n;
surf.first_vert = offset;
surf.num_verts = cmd->elem_count;
rb_draw_surface2d(rb, &surf);
/*glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) *
scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT,
offset);*/
n += cmd->elem_count;
offset += cmd->elem_count;
}
nk_clear(&nk->ctx);
rb_end2d(rb);
rb_end_surfaces2d(rb);
rb_end_ortho(rb);
// reset mouse wheel state as it won't be reset through any event
nk->mouse_wheel = 0;
}
static void nuklear_onkeydown(void *data, enum keycode code, int16_t value) {
struct nuklear *nk = data;
/*if (code == K_MWHEELUP) {
io.MouseWheel = 1.0f;
if (code == K_MWHEELUP) {
nk->mouse_wheel = 1;
} else if (code == K_MWHEELDOWN) {
io.MouseWheel = -1.0f;
nk->mouse_wheel = -1;
} else if (code == K_MOUSE1) {
io.MouseDown[0] = !!value;
nk->mouse_down[0] = !!value;
} else if (code == K_MOUSE2) {
io.MouseDown[1] = !!value;
nk->mouse_down[1] = !!value;
} else if (code == K_MOUSE3) {
io.MouseDown[2] = !!value;
nk->mouse_down[2] = !!value;
} else if (code == K_LALT || code == K_RALT) {
nk->alt[code == K_LALT ? 0 : 1] = !!value;
io.KeyAlt = nk->alt[0] || nk->alt[1];
//nk->alt[code == K_LALT ? 0 : 1] = !!value;
//io.KeyAlt = nk->alt[0] || nk->alt[1];
} else if (code == K_LCTRL || code == K_RCTRL) {
nk->ctrl[code == K_LCTRL ? 0 : 1] = !!value;
io.KeyCtrl = nk->ctrl[0] || nk->ctrl[1];
//nk->ctrl[code == K_LCTRL ? 0 : 1] = !!value;
//io.KeyCtrl = nk->ctrl[0] || nk->ctrl[1];
} else if (code == K_LSHIFT || code == K_RSHIFT) {
nk->shift[code == K_LSHIFT ? 0 : 1] = !!value;
io.KeyShift = nk->shift[0] || nk->shift[1];
//nk->shift[code == K_LSHIFT ? 0 : 1] = !!value;
//io.KeyShift = nk->shift[0] || nk->shift[1];
} else {
io.KeysDown[code] = !!value;
}*/
//io.KeysDown[code] = !!value;
}
}
static void nuklear_ontextinput(void *data, const char *text) {
struct nuklear *nk = data;
// io.AddInputCharactersUTF8(text);
nk_glyph glyph;
memcpy(glyph, text, NK_UTF_SIZE);
nk_input_glyph(&nk->ctx, glyph);
}
static void nuklear_onmousemove(void *data, int x, int y) {
struct nuklear *nk = data;
// io.MousePos = ImVec2((float)x, (float)y);
nk->mousex = x;
nk->mousey = y;
}
struct nk_context *nuklear_context(struct nuklear *nk) {
@ -204,63 +145,31 @@ struct nuklear *nuklear_create(struct window *window) {
nk->window = window;
nk->listener = win_add_listener(nk->window, &callbacks, nk);
/*// setup key mapping
io.KeyMap[ImGuiKey_Tab] = K_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = K_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = K_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = K_UP;
io.KeyMap[ImGuiKey_DownArrow] = K_DOWN;
io.KeyMap[ImGuiKey_PageUp] = K_PAGEUP;
io.KeyMap[ImGuiKey_PageDown] = K_PAGEDOWN;
io.KeyMap[ImGuiKey_Home] = K_HOME;
io.KeyMap[ImGuiKey_End] = K_END;
io.KeyMap[ImGuiKey_Delete] = K_DELETE;
io.KeyMap[ImGuiKey_Backspace] = K_BACKSPACE;
io.KeyMap[ImGuiKey_Enter] = K_RETURN;
io.KeyMap[ImGuiKey_Escape] = K_ESCAPE;
io.KeyMap[ImGuiKey_A] = 'a';
io.KeyMap[ImGuiKey_C] = 'c';
io.KeyMap[ImGuiKey_V] = 'v';
io.KeyMap[ImGuiKey_X] = 'x';
io.KeyMap[ImGuiKey_Y] = 'y';
io.KeyMap[ImGuiKey_Z] = 'z';
// setup misc callbacks ImGui relies on
io.RenderDrawListsFn = nullptr;
io.SetClipboardTextFn = nullptr;
io.GetClipboardTextFn = nullptr;
// register font in backend
uint8_t *pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
texture_handle_t handle =
rb_register_texture(rb, PXL_RGBA, FILTER_BILINEAR, WRAP_REPEAT,
WRAP_REPEAT, false, width, height, pixels);
io.Fonts->TexID = reinterpret_cast<void *>(static_cast<intptr_t>(handle));*/
nk_init_default(&nk->ctx, 0);
nk_buffer_init_default(&nk->cmds);
struct rb *rb = nk->window->rb;
// create default font texture
nk_font_atlas_init_default(&nk->atlas);
nk_font_atlas_begin(&nk->atlas);
int w, h;
const void *image =
nk_font_atlas_bake(&nk->atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
texture_handle_t handle =
rb_register_texture(rb, PXL_RGBA, FILTER_BILINEAR, WRAP_REPEAT,
WRAP_REPEAT, false, w, h, image);
struct nk_font *font = nk_font_atlas_add_default(&nk->atlas, 13.0f, NULL);
int font_width, font_height;
const void *font_data = nk_font_atlas_bake(
&nk->atlas, &font_width, &font_height, NK_FONT_ATLAS_RGBA32);
texture_handle_t handle = rb_register_texture(
nk->window->rb, PXL_RGBA, FILTER_BILINEAR, WRAP_REPEAT, WRAP_REPEAT,
false, font_width, font_height, font_data);
nk_font_atlas_end(&nk->atlas, nk_handle_id((int)handle), &nk->null);
if (nk->atlas.default_font) {
nk_style_set_font(&nk->ctx, &nk->atlas.default_font->handle);
}
// initialize nuklear context
nk_init_default(&nk->ctx, &font->handle);
nk_buffer_init_default(&nk->cmds);
return nk;
}
void nuklear_destroy(struct nuklear *nk) {
nk_buffer_free(&nk->cmds);
nk_font_atlas_clear(&nk->atlas);
nk_free(&nk->ctx);
win_remove_listener(nk->window, nk->listener);
free(nk);
}

View File

@ -11,16 +11,32 @@
#define NK_INCLUDE_DEFAULT_FONT
#include <nuklear.h>
#include "renderer/backend.h"
struct window;
struct window_listener;
#define NK_MAX_VERTICES 4096
#define NK_MAX_ELEMENTS 16384
struct nuklear {
struct window *window;
struct window_listener *listener;
//
struct nk_context ctx;
struct nk_buffer cmds;
struct nk_font_atlas atlas;
struct nk_draw_null_texture null;
// render buffers
struct vertex2d vertices[NK_MAX_VERTICES];
uint16_t elements[NK_MAX_ELEMENTS];
// input state
int mousex, mousey;
int mouse_wheel;
bool mouse_down[3];
bool alt[2];
bool ctrl[2];
bool shift[2];

View File

@ -38,11 +38,13 @@ struct window_listener {
};
struct window {
// state is read-only to the public
// public
struct SDL_Window *handle;
struct rb *rb;
struct nuklear *nk;
struct microprofile *mp;
// read only
int width;
int height;
bool main_menu;