mirror of https://github.com/inolen/redream.git
only ignore Makefile in root dir
This commit is contained in:
parent
1b85abdfab
commit
239b2ddbda
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@ -3,4 +3,4 @@ android/
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build/
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*.swo
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*.swp
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Makefile
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./Makefile
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@ -0,0 +1,57 @@
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#
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# Cross Platform Makefile
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# Compatible with Ubuntu 14.04.1 and Mac OS X
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OBJS = cimgui.o
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OBJS += fontAtlas.o
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OBJS += drawList.o
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OBJS += listClipper.o
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#OBJS += test.o
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OBJS += ../imgui/imgui.o
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OBJS += ../imgui/imgui_draw.o
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OBJS += ../imgui/imgui_demo.o
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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OUTPUTNAME = cimgui.so
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CXXFLAGS = -I../../
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CXXFLAGS += -Wall
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CXXFLAGS += -shared -fPIC
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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OUTPUTNAME = cimgui.dylib
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CXXFLAGS = -I/usr/local/include
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CXXFLAGS += -Wall
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LINKFLAGS = -dynamiclib
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "Windows"
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OUTPUTNAME = cimgui.dll
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CXXFLAGS = -I../../
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CXXFLAGS += -Wall
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CXXFLAGS += -shared
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LINKFLAGS = -limm32
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CFLAGS = $(CXXFLAGS)
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endif
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.cpp.o:
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all:imgui_example
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@echo Build complete for $(ECHO_MESSAGE)
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imgui_example:$(OBJS)
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$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
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clean:
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rm $(OBJS)
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@ -0,0 +1,60 @@
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#
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# Cross Platform Makefile
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# Compatible with Ubuntu 14.04.1 and Mac OS X
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#
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#
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# if you using Mac OS X:
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# You'll need glfw
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# http://www.glfw.org
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#
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#CXX = g++
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EXE = opengl2_example
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OBJS = main.o imgui_impl_glfw.o
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL `pkg-config --static --libs glfw3`
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CXXFLAGS = -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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#LIBS += -L/usr/local/lib -lglfw3
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LIBS += -L/usr/local/lib -lglfw
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CXXFLAGS = -I../../ -I/usr/local/include
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), MINGW64_NT-6.3)
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ECHO_MESSAGE = "Windows"
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LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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.cpp.o:
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS)
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clean:
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rm $(EXE) $(OBJS)
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@ -0,0 +1,62 @@
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#
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# Cross Platform Makefile
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# Compatible with Ubuntu 14.04.1 and Mac OS X
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#
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#
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# You will need GLFW (http://www.glfw.org)
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#
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# apt-get install libglfw-dev # Linux
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# brew install glfw # Mac OS X
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#
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#CXX = g++
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EXE = opengl3_example
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OBJS = main.o imgui_impl_glfw_gl3.o
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
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OBJS += ../libs/gl3w/GL/gl3w.o
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL `pkg-config --static --libs glfw3`
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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#LIBS += -L/usr/local/lib -lglfw3
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LIBS += -L/usr/local/lib -lglfw
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CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), MINGW64_NT-6.3)
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ECHO_MESSAGE = "Windows"
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LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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.cpp.o:
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS)
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clean:
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rm $(EXE) $(OBJS)
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@ -0,0 +1,63 @@
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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# GNU Makefile based on shared rules provided by the Native Client SDK.
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# See README.Makefiles for more details.
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VALID_TOOLCHAINS := pnacl
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# NACL_SDK_ROOT ?= $(abspath $(CURDIR)/../../..)
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include $(NACL_SDK_ROOT)/tools/common.mk
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TARGET = sdl_app
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DEPS = ppapi_simple nacl_io
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# ppapi_simple and SDL2 end up being listed twice due to dependency solving issues -- Gabriel
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LIBS = SDL2_test SDL2 ppapi_simple SDL2main SDL2 $(DEPS) ppapi_gles2 ppapi_cpp ppapi pthread
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CFLAGS := -Wall
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SOURCES ?= testgles2.c
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# Build rules generated by macros from common.mk:
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# Overriden macro from NACL SDK to be able to customize the library search path -- Gabriel
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# Specific Link Macro
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#
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# $1 = Target Name
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# $2 = List of inputs
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# $3 = List of libs
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# $4 = List of deps
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# $5 = List of lib dirs
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# $6 = Other Linker Args
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#
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# For debugging, we translate the pre-finalized .bc file.
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#
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define LINKER_RULE
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all: $(1).pexe
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$(1)_x86_32.nexe : $(1).bc
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$(call LOG,TRANSLATE,$$@,$(PNACL_TRANSLATE) --allow-llvm-bitcode-input -arch x86-32 $$^ -o $$@)
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$(1)_x86_64.nexe : $(1).bc
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$(call LOG,TRANSLATE,$$@,$(PNACL_TRANSLATE) --allow-llvm-bitcode-input -arch x86-64 $$^ -o $$@)
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$(1)_arm.nexe : $(1).bc
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$(call LOG,TRANSLATE,$$@,$(PNACL_TRANSLATE) --allow-llvm-bitcode-input -arch arm $$^ -o $$@)
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$(1).pexe: $(1).bc
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$(call LOG,FINALIZE,$$@,$(PNACL_FINALIZE) -o $$@ $$^)
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$(1).bc: $(2) $(foreach dep,$(4),$(STAMPDIR)/$(dep).stamp)
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$(call LOG,LINK,$$@,$(PNACL_LINK) -o $$@ $(2) $(PNACL_LDFLAGS) $(foreach path,$(5),-L$(path)/pnacl/$(CONFIG)) -L./lib $(foreach lib,$(3),-l$(lib)) $(6))
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endef
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$(foreach dep,$(DEPS),$(eval $(call DEPEND_RULE,$(dep))))
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$(foreach src,$(SOURCES),$(eval $(call COMPILE_RULE,$(src),$(CFLAGS))))
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ifeq ($(CONFIG),Release)
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$(eval $(call LINK_RULE,$(TARGET)_unstripped,$(SOURCES),$(LIBS),$(DEPS)))
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$(eval $(call STRIP_RULE,$(TARGET),$(TARGET)_unstripped))
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else
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$(eval $(call LINK_RULE,$(TARGET),$(SOURCES),$(LIBS),$(DEPS)))
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endif
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$(eval $(call NMF_RULE,$(TARGET),))
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