191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
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// Multi-channel sound buffer interface, and basic mono and stereo buffers
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// Blip_Buffer 0.4.0
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#ifndef MULTI_BUFFER_H
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#define MULTI_BUFFER_H
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#include "blargg_common.h"
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#include "Blip_Buffer.h"
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// Interface to one or more Blip_Buffers mapped to one or more channels
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// consisting of left, center, and right buffers.
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class Multi_Buffer {
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public:
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Multi_Buffer( int samples_per_frame );
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virtual ~Multi_Buffer() { }
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// Set the number of channels available
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virtual const char* set_channel_count( int );
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// Get indexed channel, from 0 to channel count - 1
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struct channel_t {
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Blip_Buffer* center;
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Blip_Buffer* left;
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Blip_Buffer* right;
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};
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virtual channel_t channel( int index ) = 0;
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// See Blip_Buffer.h
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virtual const char* set_sample_rate( long rate, int msec = blip_default_length ) = 0;
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virtual void clock_rate( long ) = 0;
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virtual void bass_freq( int ) = 0;
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virtual void clear() = 0;
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long sample_rate() const;
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// Length of buffer, in milliseconds
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int length() const;
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// See Blip_Buffer.h. For optimal operation, pass false for 'added_stereo'
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// if nothing was added to the left and right buffers of any channel for
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// this time frame.
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virtual void end_frame( blip_time_t, bool added_stereo = true ) = 0;
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// Number of samples per output frame (1 = mono, 2 = stereo)
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int samples_per_frame() const;
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// Count of changes to channel configuration. Incremented whenever
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// a change is made to any of the Blip_Buffers for any channel.
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unsigned channels_changed_count() { return channels_changed_count_; }
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// See Blip_Buffer.h
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virtual long read_samples( blip_sample_t*, long ) = 0;
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virtual long samples_avail() const = 0;
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protected:
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void channels_changed() { channels_changed_count_++; }
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private:
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// noncopyable
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Multi_Buffer( const Multi_Buffer& );
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Multi_Buffer& operator = ( const Multi_Buffer& );
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unsigned channels_changed_count_;
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long sample_rate_;
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int length_;
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int const samples_per_frame_;
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unsigned channels_changed_count_save_;
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protected:
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void SaveAudioBufferStatePrivate();
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void RestoreAudioBufferStatePrivate();
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public:
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virtual void SaveAudioBufferState() = 0;
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virtual void RestoreAudioBufferState() = 0;
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};
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// Uses a single buffer and outputs mono samples.
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class Mono_Buffer : public Multi_Buffer {
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Blip_Buffer buf;
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public:
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Mono_Buffer();
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~Mono_Buffer();
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// Buffer used for all channels
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Blip_Buffer* center() { return &buf; }
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// See Multi_Buffer
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const char* set_sample_rate( long rate, int msec = blip_default_length );
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void clock_rate( long );
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void bass_freq( int );
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void clear();
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channel_t channel( int );
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void end_frame( blip_time_t, bool unused = true );
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long samples_avail() const;
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long read_samples( blip_sample_t*, long );
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virtual void SaveAudioBufferState();
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virtual void RestoreAudioBufferState();
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};
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// Uses three buffers (one for center) and outputs stereo sample pairs.
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class Stereo_Buffer : public Multi_Buffer {
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public:
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Stereo_Buffer();
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~Stereo_Buffer();
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// Buffers used for all channels
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Blip_Buffer* center() { return &bufs [0]; }
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Blip_Buffer* left() { return &bufs [1]; }
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Blip_Buffer* right() { return &bufs [2]; }
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// See Multi_Buffer
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const char* set_sample_rate( long, int msec = blip_default_length );
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void clock_rate( long );
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void bass_freq( int );
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void clear();
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channel_t channel( int index );
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void end_frame( blip_time_t, bool added_stereo = true );
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long samples_avail() const;
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long read_samples( blip_sample_t*, long );
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private:
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enum { buf_count = 3 };
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Blip_Buffer bufs [buf_count];
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channel_t chan;
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bool stereo_added;
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bool was_stereo;
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void mix_stereo( blip_sample_t*, long );
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void mix_mono( blip_sample_t*, long );
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virtual void SaveAudioBufferState();
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virtual void RestoreAudioBufferState();
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};
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// Silent_Buffer generates no samples, useful where no sound is wanted
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class Silent_Buffer : public Multi_Buffer {
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channel_t chan;
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public:
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Silent_Buffer();
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const char* set_sample_rate( long rate, int msec = blip_default_length );
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void clock_rate( long ) { }
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void bass_freq( int ) { }
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void clear() { }
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channel_t channel( int ) { return chan; }
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void end_frame( blip_time_t, bool unused = true ) { }
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long samples_avail() const { return 0; }
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long read_samples( blip_sample_t*, long ) { return 0; }
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virtual void SaveAudioBufferState();
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virtual void RestoreAudioBufferState();
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};
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// End of public interface
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inline const char* Multi_Buffer::set_sample_rate( long rate, int msec )
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{
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sample_rate_ = rate;
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length_ = msec;
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return 0;
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}
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inline const char* Silent_Buffer::set_sample_rate( long rate, int msec )
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{
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return Multi_Buffer::set_sample_rate( rate, msec );
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}
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inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
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inline long Stereo_Buffer::samples_avail() const { return bufs [0].samples_avail() * 2; }
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inline Stereo_Buffer::channel_t Stereo_Buffer::channel( int ) { return chan; }
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inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
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inline int Multi_Buffer::length() const { return length_; }
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inline void Mono_Buffer::clock_rate( long rate ) { buf.clock_rate( rate ); }
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inline void Mono_Buffer::clear() { buf.clear(); }
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inline void Mono_Buffer::bass_freq( int freq ) { buf.bass_freq( freq ); }
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inline long Mono_Buffer::read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
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inline long Mono_Buffer::samples_avail() const { return buf.samples_avail(); }
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#endif
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