213 lines
5.1 KiB
C++
213 lines
5.1 KiB
C++
#pragma once
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// Base controller class
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// by eien86
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#include <cstdint>
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#include <string>
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#include <sstream>
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namespace quickNES
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{
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class Controller
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{
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public:
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enum controller_t { none, joypad, fourscore1, fourscore2 };
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typedef uint32_t port_t;
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struct input_t
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{
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bool power = false;
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bool reset = false;
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port_t port1 = 0;
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port_t port2 = 0;
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};
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inline bool parseInputString(const std::string& input)
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{
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// Parse valid flag
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bool isValid = true;
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// Converting input into a stream for parsing
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std::istringstream ss(input);
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// Start separator
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if (ss.get() != '|') isValid = false;
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// Parsing console inputs
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isValid &= parseConsoleInputs(_input.reset, _input.power, ss);
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// Parsing controller 1 inputs
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isValid &= parseControllerInputs(_controller1Type, _input.port1, ss);
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// Parsing controller 1 inputs
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isValid &= parseControllerInputs(_controller2Type, _input.port2, ss);
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// End separator
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if (ss.get() != '|') isValid = false;
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// If its not the end of the stream, then extra values remain and its invalid
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ss.get();
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if (ss.eof() == false) isValid = false;
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// Returning valid flag
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return isValid;
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};
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inline void setController1Type(const controller_t type) { _controller1Type = type; }
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inline void setController2Type(const controller_t type) { _controller2Type = type; }
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inline bool getPowerButtonState() { return _input.power; }
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inline bool getResetButtonState() { return _input.reset; }
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inline port_t getController1Code() { return _input.port1; }
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inline port_t getController2Code() { return _input.port2; }
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private:
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static bool parseJoyPadInput(uint8_t& code, std::istringstream& ss)
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{
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// Currently read character
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char c;
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// Cleaning code
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code = 0;
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// Up
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c = ss.get();
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if (c != '.' && c != 'U') return false;
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if (c == 'U') code |= 0b00010000;
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// Down
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c = ss.get();
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if (c != '.' && c != 'D') return false;
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if (c == 'D') code |= 0b00100000;
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// Left
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c = ss.get();
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if (c != '.' && c != 'L') return false;
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if (c == 'L') code |= 0b01000000;
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// Right
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c = ss.get();
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if (c != '.' && c != 'R') return false;
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if (c == 'R') code |= 0b10000000;
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// Start
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c = ss.get();
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if (c != '.' && c != 'S') return false;
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if (c == 'S') code |= 0b00001000;
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// Select
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c = ss.get();
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if (c != '.' && c != 's') return false;
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if (c == 's') code |= 0b00000100;
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// B
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c = ss.get();
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if (c != '.' && c != 'B') return false;
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if (c == 'B') code |= 0b00000010;
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// A
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c = ss.get();
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if (c != '.' && c != 'A') return false;
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if (c == 'A') code |= 0b00000001;
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return true;
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}
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static bool parseControllerInputs(const controller_t type, port_t& port, std::istringstream& ss)
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{
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// Parse valid flag
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bool isValid = true;
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// If no controller assigned then, its port is all zeroes.
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if (type == controller_t::none) { port = 0; return true; }
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// Controller separator
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if (ss.get() != '|') isValid = false;
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// If normal joypad, parse its code now
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if (type == controller_t::joypad)
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{
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// Storage for joypad's code
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uint8_t code = 0;
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// Parsing joypad code
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isValid &= parseJoyPadInput(code, ss);
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// Pushing input code into the port
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port = code;
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// Adding joypad signature
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// Per https://www.nesdev.org/wiki/Standard_controller, the joypad reports 1s after the first 8 bits
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port |= ~0xFF;
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}
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// If its fourscore, its like two joypads separated by a |
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if (type == controller_t::fourscore1 || type == controller_t::fourscore2)
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{
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// Storage for joypad's code
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uint8_t code1 = 0;
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uint8_t code2 = 0;
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// Parsing joypad code1
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isValid &= parseJoyPadInput(code1, ss);
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// Separator
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if (ss.get() != '|') return false;
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// Parsing joypad code1
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isValid &= parseJoyPadInput(code2, ss);
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// Creating code
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port = code1;
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port |= (uint32_t)0 | code2 << 8;
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if (type == controller_t::fourscore1) port |= (uint32_t)0 | 1 << 19;
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if (type == controller_t::fourscore2) port |= (uint32_t)0 | 1 << 18;
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port |= (uint32_t)0 | 1 << 24;
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port |= (uint32_t)0 | 1 << 25;
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port |= (uint32_t)0 | 1 << 26;
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port |= (uint32_t)0 | 1 << 27;
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port |= (uint32_t)0 | 1 << 28;
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port |= (uint32_t)0 | 1 << 29;
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port |= (uint32_t)0 | 1 << 30;
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port |= (uint32_t)0 | 1 << 31;
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}
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// Return valid flag
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return isValid;
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}
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static bool parseConsoleInputs(bool& reset, bool& power, std::istringstream& ss)
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{
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// Parse valid flag
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bool isValid = true;
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// Currently read character
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char c;
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// Power trigger
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c = ss.get();
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if (c != '.' && c != 'P') isValid = false;
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if (c == 'P') power = true;
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if (c == '.') power = false;
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// Reset trigger
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c = ss.get();
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if (c != '.' && c != 'r') isValid = false;
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if (c == 'r') reset = true;
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if (c == '.') reset = false;
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// Return valid flag
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return isValid;
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}
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input_t _input;
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controller_t _controller1Type;
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controller_t _controller2Type;
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}; // class Controller
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} // namespace quickNES
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