quickerNES/source/controller.hpp

208 lines
5.0 KiB
C++

#pragma once
// Base controller class
// by eien86
#include <cstdint>
#include <string>
#include <sstream>
class Controller
{
public:
enum controller_t { none, joypad, fourscore1, fourscore2 };
typedef uint32_t port_t;
struct input_t
{
bool power = false;
bool reset = false;
port_t port1 = 0;
port_t port2 = 0;
};
inline bool parseInputString(const std::string& input)
{
// Parse valid flag
bool isValid = true;
// Converting input into a stream for parsing
std::istringstream ss(input);
// Start separator
if (ss.get() != '|') isValid = false;
// Parsing console inputs
isValid &= parseConsoleInputs(_input.reset, _input.power, ss);
// Parsing controller 1 inputs
isValid &= parseControllerInputs(_controller1Type, _input.port1, ss);
// Parsing controller 1 inputs
isValid &= parseControllerInputs(_controller2Type, _input.port2, ss);
// End separator
if (ss.get() != '|') isValid = false;
// If its not the end of the stream, then extra values remain and its invalid
ss.get();
if (ss.eof() == false) isValid = false;
// Returning valid flag
return isValid;
};
inline void setController1Type(const controller_t type) { _controller1Type = type; }
inline void setController2Type(const controller_t type) { _controller2Type = type; }
inline bool getPowerButtonState() { return _input.power; }
inline bool getResetButtonState() { return _input.reset; }
inline port_t getController1Code() { return _input.port1; }
inline port_t getController2Code() { return _input.port2; }
private:
static bool parseJoyPadInput(uint8_t& code, std::istringstream& ss)
{
// Currently read character
char c;
// Cleaning code
code = 0;
// Up
c = ss.get();
if (c != '.' && c != 'U') return false;
if (c == 'U') code |= 0b00010000;
// Down
c = ss.get();
if (c != '.' && c != 'D') return false;
if (c == 'D') code |= 0b00100000;
// Left
c = ss.get();
if (c != '.' && c != 'L') return false;
if (c == 'L') code |= 0b01000000;
// Right
c = ss.get();
if (c != '.' && c != 'R') return false;
if (c == 'R') code |= 0b10000000;
// Start
c = ss.get();
if (c != '.' && c != 'S') return false;
if (c == 'S') code |= 0b00001000;
// Select
c = ss.get();
if (c != '.' && c != 's') return false;
if (c == 's') code |= 0b00000100;
// B
c = ss.get();
if (c != '.' && c != 'B') return false;
if (c == 'B') code |= 0b00000010;
// A
c = ss.get();
if (c != '.' && c != 'A') return false;
if (c == 'A') code |= 0b00000001;
return true;
}
static bool parseControllerInputs(const controller_t type, port_t& port, std::istringstream& ss)
{
// Parse valid flag
bool isValid = true;
// If no controller assigned then, its port is all zeroes.
if (type == controller_t::none) { port = 0; return true; }
// Controller separator
if (ss.get() != '|') isValid = false;
// If normal joypad, parse its code now
if (type == controller_t::joypad)
{
// Storage for joypad's code
uint8_t code = 0;
// Parsing joypad code
isValid &= parseJoyPadInput(code, ss);
// Pushing input code into the port
port = code;
// Adding joypad signature
// Per https://www.nesdev.org/wiki/Standard_controller, the joypad reports 1s after the first 8 bits
port |= ~0xFF;
}
// If its fourscore, its like two joypads separated by a |
if (type == controller_t::fourscore1 || type == controller_t::fourscore2)
{
// Storage for joypad's code
uint8_t code1 = 0;
uint8_t code2 = 0;
// Parsing joypad code1
isValid &= parseJoyPadInput(code1, ss);
// Separator
if (ss.get() != '|') return false;
// Parsing joypad code1
isValid &= parseJoyPadInput(code2, ss);
// Creating code
port = code1;
port |= (uint32_t)0 | code2 << 8;
if (type == controller_t::fourscore1) port |= (uint32_t)0 | 1 << 19;
if (type == controller_t::fourscore2) port |= (uint32_t)0 | 1 << 18;
port |= (uint32_t)0 | 1 << 24;
port |= (uint32_t)0 | 1 << 25;
port |= (uint32_t)0 | 1 << 26;
port |= (uint32_t)0 | 1 << 27;
port |= (uint32_t)0 | 1 << 28;
port |= (uint32_t)0 | 1 << 29;
port |= (uint32_t)0 | 1 << 30;
port |= (uint32_t)0 | 1 << 31;
}
// Return valid flag
return isValid;
}
static bool parseConsoleInputs(bool& reset, bool& power, std::istringstream& ss)
{
// Parse valid flag
bool isValid = true;
// Currently read character
char c;
// Power trigger
c = ss.get();
if (c != '.' && c != 'P') isValid = false;
if (c == 'P') power = true;
if (c == '.') power = false;
// Reset trigger
c = ss.get();
if (c != '.' && c != 'r') isValid = false;
if (c == 'r') reset = true;
if (c == '.') reset = false;
// Return valid flag
return isValid;
}
input_t _input;
controller_t _controller1Type;
controller_t _controller2Type;
};