quickerNES/tests
SergioMartin86 831ad3908a Making arkanoid input support optional (as it hurts performance 2024-08-08 18:20:58 +02:00
..
roms Standarizing header file extensions 2024-01-20 11:15:24 +01:00
.gitignore Refactoring tests 2024-01-20 19:39:31 +01:00
README.md Added ignored blocks in the light state 2024-01-20 20:16:54 +01:00
arkanoid.arkNESController.sol Supporting arkanoidNES 2024-08-07 21:11:24 +02:00
arkanoid.arkNESController.test Adding ark tests 2024-08-08 18:06:51 +02:00
arkanoid.warpless.sol Adding configurable controller and proam2 test 2024-01-21 15:34:15 +01:00
arkanoid.warpless.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
arkanoid.warps.sol Refactoring tests 2024-01-20 19:39:31 +01:00
arkanoid.warps.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
arkanoid2.arkFamicomController.sol Supporting arkanoid controllers now 2024-08-08 17:54:55 +02:00
arkanoid2.arkFamicomController.test Adding ark tests 2024-08-08 18:06:51 +02:00
castlevania1.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
castlevania1.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
castlevania1.pacifist.sol Refactoring tests 2024-01-20 19:39:31 +01:00
castlevania1.pacifist.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
castlevania3.playaround.sol Fixing a bug in the original ppu serialization where the size of the NTAB would change after a few frames. Now Castlavania III works 2024-02-24 16:43:33 +00:00
castlevania3.playaround.test Fixing a bug in the original ppu serialization where the size of the NTAB would change after a few frames. Now Castlavania III works 2024-02-24 16:43:33 +00:00
galaga.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
galaga.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
ironSword.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
ironSword.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
meson.build Making arkanoid input support optional (as it hurts performance 2024-08-08 18:20:58 +02:00
metroid.playaround.sol Adding configurable controller and proam2 test 2024-01-21 15:34:15 +01:00
metroid.playaround.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
microMachines.race20.sol Adding micro machines example 2024-02-07 19:22:04 +01:00
microMachines.race20.state fixing micromachines test 2024-02-24 19:37:04 +00:00
microMachines.race20.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
nigelMansell.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
nigelMansell.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
ninjaGaiden.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
ninjaGaiden.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
ninjaGaiden.pacifist.sol Refactoring tests 2024-01-20 19:39:31 +01:00
ninjaGaiden.pacifist.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
ninjaGaiden2.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
ninjaGaiden2.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
ninjaGaiden2.pacifist.sol Refactoring tests 2024-01-20 19:39:31 +01:00
ninjaGaiden2.pacifist.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
novaTheSquirrel.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
novaTheSquirrel.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
princeOfPersia.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
princeOfPersia.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
rcProAmII.race1.sol Added support for FourScore and added test for rcProAmII 2024-01-21 16:35:02 +01:00
rcProAmII.race1.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
run_benchmark.sh Added ignored blocks in the light state 2024-01-20 20:16:54 +01:00
run_test.sh Adding main push test and homogenizing test running 2024-01-24 20:09:54 +01:00
saintSeiyaKanketsuHen.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
saintSeiyaKanketsuHen.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
saintSeiyaOugonDensetsu.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
saintSeiyaOugonDensetsu.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
saiyuukiWorld.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
saiyuukiWorld.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
saiyuukiWorld.lastHalf.sol Fixing a bug in the original ppu serialization where the size of the NTAB would change after a few frames. Now Castlavania III works 2024-02-24 16:43:33 +00:00
saiyuukiWorld.lastHalf.state Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
saiyuukiWorld.lastHalf.test Fixing a bug in the original ppu serialization where the size of the NTAB would change after a few frames. Now Castlavania III works 2024-02-24 16:43:33 +00:00
solarJetman.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
solarJetman.anyPercent.test Fixing style and inputs 2024-07-28 16:52:05 +02:00
sprilo.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
sprilo.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
superMarioBros.warpless.sol Adding configurable controller and proam2 test 2024-01-21 15:34:15 +01:00
superMarioBros.warpless.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
superMarioBros.warps.sol Adding configurable controller and proam2 test 2024-01-21 15:34:15 +01:00
superMarioBros.warps.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
superMarioBros3.warps.sol Refactoring tests 2024-01-20 19:39:31 +01:00
superMarioBros3.warps.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
superOffroad.anyPercent.sol Removed all-ones signatures at the end of controller latch phase for normal joypads 2024-01-27 20:22:50 +01:00
superOffroad.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00
tennis.anyPercent.sol Refactoring tests 2024-01-20 19:39:31 +01:00
tennis.anyPercent.test Abandoning support for quicknes savestates due to its unability to establish the correct state size from the beginning with games like Castlevania 3. Removing headers also 2024-02-24 18:35:47 +00:00

README.md

Some of the sequences hosted in this folder correspond to movies published in tasvideos.org under the Creative Commons 2.0 license. These movies were created by the author of this code (Sergio Martin, a.k.a. eien86) and collaborators, unless otherwise stated.

Notes:

Sprilo is a open-source free game. This rom was obtained from

Nova The Squirrel is a open-source free game. This rom was obtained from

For Saiyuuki World

For Metroid