#pragma once #include #include "sha1/sha1.hpp" #define _LOW_MEM_SIZE 0x800 #define _HIGH_MEM_SIZE 0x2000 #define _NAMETABLES_MEM_SIZE 0x1000 // Size of image generated in graphics buffer static const uint16_t image_width = 256; static const uint16_t image_height = 240; class EmuInstance { public: typedef uint8_t inputType; // Deleting default constructors virtual ~EmuInstance() = default; // Controller input bits // 0 - A / 1 // 1 - B / 2 // 2 - Select / 4 // 3 - Start / 8 // 4 - Up / 16 // 5 - Down / 32 // 6 - Left / 64 // 7 - Right / 128 // Move Format: // RLDUTSBA // ........ static inline inputType moveStringToCode(const std::string& move) { inputType moveCode = 0; for (size_t i = 0; i < move.size(); i++) switch(move[i]) { case 'U': moveCode |= 0b00010000; break; case 'D': moveCode |= 0b00100000; break; case 'L': moveCode |= 0b01000000; break; case 'R': moveCode |= 0b10000000; break; case 'S': moveCode |= 0b00001000; break; case 's': moveCode |= 0b00000100; break; case 'B': moveCode |= 0b00000010; break; case 'A': moveCode |= 0b00000001; break; case 'r': break; case '.': break; case '|': break; default: EXIT_WITH_ERROR("Move provided cannot be parsed: '%s', unrecognized character: '%c'\n", move.c_str(), move[i]); } return moveCode; } static inline std::string moveCodeToString(const inputType move) { #ifndef _NES_PLAYER_2 std::string moveString = "|..|"; #else std::string moveString = "|..|........|"; #endif if (move & 0b00010000) moveString += 'U'; else moveString += '.'; if (move & 0b00100000) moveString += 'D'; else moveString += '.'; if (move & 0b01000000) moveString += 'L'; else moveString += '.'; if (move & 0b10000000) moveString += 'R'; else moveString += '.'; if (move & 0b00001000) moveString += 'S'; else moveString += '.'; if (move & 0b00000100) moveString += 's'; else moveString += '.'; if (move & 0b00000010) moveString += 'B'; else moveString += '.'; if (move & 0b00000001) moveString += 'A'; else moveString += '.'; moveString += "|"; return moveString; } inline void advanceState(const std::string& move) { if (move.find("r") != std::string::npos) doSoftReset(); advanceStateImpl(moveStringToCode(move), 0); } inline size_t getStateSize() const { return _stateSize; } inline size_t getLiteStateSize() const { return _liteStateSize; } inline std::string getRomSHA1() const { return _romSHA1String; } inline hash_t getStateHash() const { MetroHash128 hash; hash.Update(getLowMem(), _LOW_MEM_SIZE); hash.Update(getHighMem(), _HIGH_MEM_SIZE); hash.Update(getNametableMem(), _NAMETABLES_MEM_SIZE); hash.Update(getChrMem(), getChrMemSize()); hash_t result; hash.Finalize(reinterpret_cast(&result)); return result; } inline void enableRendering() { _doRendering = true; }; inline void disableRendering() { _doRendering = false; }; inline void loadStateFile(const std::string& stateFilePath) { std::string stateData; bool status = loadStringFromFile(stateData, stateFilePath); if (status == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", stateFilePath.c_str()); deserializeState((uint8_t*)stateData.data()); } inline void saveStateFile(const std::string& stateFilePath) const { std::string stateData; stateData.resize(_stateSize); serializeState((uint8_t*)stateData.data()); saveStringToFile(stateData, stateFilePath.c_str()); } inline void loadROMFile(const std::string& romFilePath) { // Loading ROM data bool status = loadStringFromFile(_romData, romFilePath); if (status == false) EXIT_WITH_ERROR("Could not find/read ROM file: %s\n", romFilePath.c_str()); // Calculating ROM hash value _romSHA1String = SHA1::GetHash((uint8_t*)_romData.data(), _romData.size()); // Actually loading rom file status = loadROMFileImpl(_romData); if (status == false) EXIT_WITH_ERROR("Could not process ROM file: %s\n", romFilePath.c_str()); // Detecting full state size _stateSize = getStateSizeImpl(); // Detecting lite state size _liteStateSize = getLiteStateSizeImpl(); } // Virtual functions virtual bool loadROMFileImpl(const std::string& romFilePath) = 0; virtual void advanceStateImpl(const inputType controller1, const inputType controller2) = 0; virtual uint8_t* getLowMem() const = 0; virtual uint8_t* getNametableMem() const = 0; virtual uint8_t* getHighMem() const = 0; virtual const uint8_t* getChrMem() const = 0; virtual size_t getChrMemSize() const = 0; virtual void serializeState(uint8_t* state) const = 0; virtual void deserializeState(const uint8_t* state) = 0; virtual size_t getStateSizeImpl() const = 0; virtual size_t getLiteStateSizeImpl() const { return getStateSizeImpl(); }; virtual void doSoftReset() = 0; virtual void doHardReset() = 0; virtual std::string getCoreName() const = 0; virtual void* getInternalEmulatorPointer() const = 0; protected: EmuInstance() = default; // Storage for the light state size size_t _liteStateSize; // Storage for the full state size size_t _stateSize; // Flag to determine whether to enable/disable rendering bool _doRendering = true; private: // Storage for the ROM data std::string _romData; // SHA1 rom hash std::string _romSHA1String; };