#pragma once #include #include #include #include #include #define _LOW_MEM_SIZE 0x800 #define _HIGH_MEM_SIZE 0x2000 class EmuInstance { public: typedef uint8_t inputType; EmuInstance(const std::string& romFilePath, const std::string& stateFilePath) { // Creating new emulator _nes = new Nes_Emu; // Loading ROM std::string romData; loadStringFromFile(romData, romFilePath.c_str()); Mem_File_Reader romReader(romData.data(), (int)romData.size()); Auto_File_Reader romFile(romReader); auto result = _nes->load_ines(romFile); if (result != 0) EXIT_WITH_ERROR("Could not initialize emulator with rom file: %s\n", romFilePath.c_str()); // Setting base memory pointers _baseMem = _nes->low_mem(); _ppuNameTableMem = _nes->nametable_mem(); _highMem = _nes->high_mem(); // Getting state size to use _stateSize = getStateSizeImpl(); // Loading state file, if specified if (stateFilePath != "") loadStateFile(stateFilePath); } void loadStateFile(const std::string& stateFilePath) { // Loading state data std::string stateData; if (loadStringFromFile(stateData, stateFilePath.c_str()) == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", stateFilePath.c_str()); Mem_File_Reader stateReader(stateData.data(), (int)stateData.size()); Auto_File_Reader stateFile(stateReader); // Loading state data into state object Nes_State state; state.read(stateFile); // Loading state object into the emulator _nes->load_state(state); } inline size_t getStateSize() const { return _stateSize; } void saveStateFile(const std::string& stateFilePath) const { std::string stateData; stateData.resize(_stateSize); serializeState((uint8_t*)stateData.data()); saveStringToFile(stateData, stateFilePath.c_str()); } void serializeState(uint8_t* state) const { Mem_Writer w(state, _stateSize, 0); Auto_File_Writer a(w); _nes->save_state(a); } void deserializeState(const uint8_t* state) { Mem_File_Reader r(state, _stateSize); Auto_File_Reader a(r); _nes->load_state(a); } // Controller input bits // 0 - A / 1 // 1 - B / 2 // 2 - Select / 4 // 3 - Start / 8 // 4 - Up / 16 // 5 - Down / 32 // 6 - Left / 64 // 7 - Right / 128 // Move Format: // RLDUTSBA // ........ static inline inputType moveStringToCode(const std::string& move) { inputType moveCode = 0; for (size_t i = 0; i < move.size(); i++) switch(move[i]) { case 'U': moveCode |= 0b00010000; break; case 'D': moveCode |= 0b00100000; break; case 'L': moveCode |= 0b01000000; break; case 'R': moveCode |= 0b10000000; break; case 'S': moveCode |= 0b00001000; break; case 's': moveCode |= 0b00000100; break; case 'B': moveCode |= 0b00000010; break; case 'A': moveCode |= 0b00000001; break; case '.': break; case '|': break; default: EXIT_WITH_ERROR("Move provided cannot be parsed: '%s', unrecognized character: '%c'\n", move.c_str(), move[i]); } return moveCode; } static inline std::string moveCodeToString(const inputType move) { #ifndef _NES_PLAYER_2 std::string moveString = "|..|"; #else std::string moveString = "|..|........|"; #endif if (move & 0b00010000) moveString += 'U'; else moveString += '.'; if (move & 0b00100000) moveString += 'D'; else moveString += '.'; if (move & 0b01000000) moveString += 'L'; else moveString += '.'; if (move & 0b10000000) moveString += 'R'; else moveString += '.'; if (move & 0b00001000) moveString += 'S'; else moveString += '.'; if (move & 0b00000100) moveString += 's'; else moveString += '.'; if (move & 0b00000010) moveString += 'B'; else moveString += '.'; if (move & 0b00000001) moveString += 'A'; else moveString += '.'; moveString += "|"; return moveString; } void advanceState(const std::string& move) { advanceState(moveStringToCode(move), 0); } void advanceState(const inputType controller1, const inputType controller2) { _nes->emulate_frame(controller1, controller2); } Nes_Emu* getInternalEmulator() const { return _nes; } private: inline size_t getStateSizeImpl() const { // Using dry writer to just obtain the state size Dry_Writer w; Auto_File_Writer a(w); _nes->save_state(a); return w.size(); } // Emulator instance Nes_Emu* _nes; // Base low-memory pointer uint8_t* _baseMem; uint8_t* _ppuNameTableMem; uint8_t* _highMem; // State size for the given rom size_t _stateSize; };