Putting controller into its own namespace
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d61ff4580c
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@ -7,6 +7,9 @@
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#include <string>
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#include <sstream>
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namespace quickNES
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{
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class Controller
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{
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public:
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@ -204,4 +207,7 @@ public:
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input_t _input;
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controller_t _controller1Type;
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controller_t _controller2Type;
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};
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}; // class Controller
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} // namespace quickNES
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@ -38,10 +38,10 @@ class NESInstanceBase
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{
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bool isTypeRecognized = false;
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if (type == "None") { _controller.setController1Type(Controller::controller_t::none); isTypeRecognized = true; }
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if (type == "Joypad") { _controller.setController1Type(Controller::controller_t::joypad); isTypeRecognized = true; }
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if (type == "FourScore1") { _controller.setController1Type(Controller::controller_t::fourscore1); isTypeRecognized = true; }
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if (type == "FourScore2") { _controller.setController1Type(Controller::controller_t::fourscore2); isTypeRecognized = true; }
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if (type == "None") { _controller.setController1Type(quickNES::Controller::controller_t::none); isTypeRecognized = true; }
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if (type == "Joypad") { _controller.setController1Type(quickNES::Controller::controller_t::joypad); isTypeRecognized = true; }
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if (type == "FourScore1") { _controller.setController1Type(quickNES::Controller::controller_t::fourscore1); isTypeRecognized = true; }
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if (type == "FourScore2") { _controller.setController1Type(quickNES::Controller::controller_t::fourscore2); isTypeRecognized = true; }
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if (isTypeRecognized == false) JAFFAR_THROW_LOGIC("Input type not recognized: '%s'\n", type.c_str());
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}
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@ -50,10 +50,10 @@ class NESInstanceBase
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{
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bool isTypeRecognized = false;
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if (type == "None") { _controller.setController2Type(Controller::controller_t::none); isTypeRecognized = true; }
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if (type == "Joypad") { _controller.setController2Type(Controller::controller_t::joypad); isTypeRecognized = true; }
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if (type == "FourScore1") { _controller.setController2Type(Controller::controller_t::fourscore1); isTypeRecognized = true; }
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if (type == "FourScore2") { _controller.setController2Type(Controller::controller_t::fourscore2); isTypeRecognized = true; }
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if (type == "None") { _controller.setController2Type(quickNES::Controller::controller_t::none); isTypeRecognized = true; }
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if (type == "Joypad") { _controller.setController2Type(quickNES::Controller::controller_t::joypad); isTypeRecognized = true; }
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if (type == "FourScore1") { _controller.setController2Type(quickNES::Controller::controller_t::fourscore1); isTypeRecognized = true; }
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if (type == "FourScore2") { _controller.setController2Type(quickNES::Controller::controller_t::fourscore2); isTypeRecognized = true; }
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if (isTypeRecognized == false) JAFFAR_THROW_LOGIC("Input type not recognized: '%s'\n", type.c_str());
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}
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@ -112,7 +112,7 @@ class NESInstanceBase
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virtual void enableStateBlockImpl(const std::string& block) = 0;
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virtual void disableStateBlockImpl(const std::string& block) = 0;
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virtual bool loadROMImpl(const uint8_t* romData, const size_t romSize) = 0;
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virtual void advanceStateImpl(const Controller::port_t controller1, const Controller::port_t controller2) = 0;
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virtual void advanceStateImpl(const quickNES::Controller::port_t controller1, const quickNES::Controller::port_t controller2) = 0;
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// Storage for the light state size
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size_t _stateSize;
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@ -123,5 +123,5 @@ class NESInstanceBase
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private:
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// Controller class for input parsing
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Controller _controller;
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quickNES::Controller _controller;
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};
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@ -74,7 +74,7 @@ class NESInstance final : public NESInstanceBase
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void enableStateBlockImpl(const std::string& block) override {};
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void disableStateBlockImpl(const std::string& block) override {};
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void advanceStateImpl(const Controller::port_t controller1, const Controller::port_t controller2) override
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void advanceStateImpl(const quickNES::Controller::port_t controller1, const quickNES::Controller::port_t controller2) override
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{
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if (_doRendering == true) _nes.emulate_frame(controller1, controller2);
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if (_doRendering == false) _nes.emulate_skip_frame(controller1, controller2);
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@ -59,7 +59,7 @@ class NESInstance final : public NESInstanceBase
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void enableStateBlockImpl(const std::string& block) override { _nes.enableStateBlock(block); };
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void disableStateBlockImpl(const std::string& block) override { _nes.disableStateBlock(block); };
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void advanceStateImpl(const Controller::port_t controller1, const Controller::port_t controller2) override
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void advanceStateImpl(const quickNES::Controller::port_t controller1, const quickNES::Controller::port_t controller2) override
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{
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if (_doRendering == true) _nes.emulate_frame(controller1, controller2);
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if (_doRendering == false) _nes.emulate_skip_frame(controller1, controller2);
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