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@ -13,10 +13,10 @@ The main aim is to improve the exploration performance of my TASing bot, [Jaffar
Credits Credits
========= =========
- quickNES was originally by Shay Green (a.k.a. [Blaarg](http://www.slack.net/~ant/)) under the GNU GPLv2 license. The source code is still located at [](https://github.com/kode54/QuickNES) - quickNES was originally by Shay Green (a.k.a. [Blaarg](http://www.slack.net/~ant/)) under the GNU GPLv2 license. The source code is still located [here](https://github.com/kode54/QuickNES)
- The code was later improved and maintained by Christopher Snowhill (a.k.a. [kode54](https://kode54.net/)) - The code was later improved and maintained by Christopher Snowhill (a.k.a. [kode54](https://kode54.net/))
- I could trace further contributions (e.g., new mappers) by retrowertz, CaH4e3, some adaptations from the [FCEUX emulator](https://github.com/TASEmulators/fceux) (see mapper021) - I could trace further contributions (e.g., new mappers) by retrowertz, CaH4e3, some adaptations from the [FCEUX emulator](https://github.com/TASEmulators/fceux) (see mapper021)
- The latest version of the code is maintained by Libretro's community at [](https://github.com/libretro/QuickNES_Core) - The latest version of the code is maintained by Libretro's community [here](https://github.com/libretro/QuickNES_Core)
All base code for this project was found under the GNU GPLv2 license, which I am preserving. Any non-credited work is unintentional and shall be immediately rectfied. All base code for this project was found under the GNU GPLv2 license, which I am preserving. Any non-credited work is unintentional and shall be immediately rectfied.