quickerNES/source/player.cpp

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#include <cstdlib>
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#include "argparse/argparse.hpp"
#include "utils.hpp"
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#include "emuInstance.hpp"
#include "playbackInstance.hpp"
int main(int argc, char *argv[])
{
// Parsing command line arguments
argparse::ArgumentParser program("player", "1.0");
program.add_argument("romFile")
.help("Path to the rom file to run.")
.required();
program.add_argument("sequenceFile")
.help("Path to the input sequence file (.sol) to reproduce.")
.required();
program.add_argument("stateFile")
.help("(Optional) Path to the initial state file to load.")
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.default_value(std::string(""));
program.add_argument("--reproduce")
.help("Plays the entire sequence without interruptions and exit at the end.")
.default_value(false)
.implicit_value(true);
program.add_argument("--disableRender")
.help("Do not render game window.")
.default_value(false)
.implicit_value(true);
// Try to parse arguments
try { program.parse_args(argc, argv); }
catch (const std::runtime_error &err) { EXIT_WITH_ERROR("%s\n%s", err.what(), program.help().str().c_str()); }
// Getting ROM file path
std::string romFilePath = program.get<std::string>("romFile");
// Getting sequence file path
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std::string sequenceFilePath = program.get<std::string>("sequenceFile");
// If initial state file is specified, load it
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std::string stateFilePath = program.get<std::string>("stateFile");
// Getting reproduce flag
bool isReproduce = program.get<bool>("--reproduce");
// Getting reproduce flag
bool disableRender = program.get<bool>("--disableRender");
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// Loading sequence file
std::string inputSequence;
auto status = loadStringFromFile(inputSequence, sequenceFilePath.c_str());
if (status == false) EXIT_WITH_ERROR("[ERROR] Could not find or read from sequence file: %s\n", sequenceFilePath.c_str());
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// Building sequence information
const auto sequence = split(inputSequence, ' ');
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// Initializing terminal
initializeTerminal();
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// Printing provided parameters
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printw("[] Rom File Path: '%s'\n", romFilePath.c_str());
printw("[] Sequence File Path: '%s'\n", sequenceFilePath.c_str());
printw("[] Sequence Length: %lu\n", sequence.size());
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printw("[] State File Path: '%s'\n", stateFilePath.empty() ? "<Boot Start>" : stateFilePath.c_str());
printw("[] Generating Sequence...\n");
refreshTerminal();
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// Creating emulator instance
auto e = EmuInstance(romFilePath, stateFilePath);
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auto stateHash = e.getStateHash();
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// Creating playback instance
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auto p = PlaybackInstance(&e, sequence);
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// Getting state size
auto stateSize = e.getStateSize();
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// Flag to continue running playback
bool continueRunning = true;
// Variable for current step in view
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ssize_t sequenceLength = p.getSequenceLength();
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ssize_t currentStep = 0;
// Flag to display frame information
bool showFrameInfo = true;
// Interactive section
while(continueRunning)
{
// Updating display
if (disableRender == false) p.renderFrame(currentStep);
// Getting input
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const auto& input = p.getStateInput(currentStep);
// Getting state hash
const auto hash = p.getStateHash(currentStep);
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// Getting state data
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const auto stateData = p.getStateData(currentStep);
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// Printing data and commands
if (showFrameInfo)
{
clearTerminal();
printw("[] ----------------------------------------------------------------\n");
printw("[] Current Step #: %lu / %lu\n", currentStep + 1, sequenceLength);
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printw("[] Input: %s\n", input.c_str());
printw("[] State Hash: 0x%lX%lX\n", hash.first, hash.second);
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// Only print commands if not in reproduce mode
if (isReproduce == false) printw("[] Commands: n: -1 m: +1 | h: -10 | j: +10 | y: -100 | u: +100 | k: -1000 | i: +1000 | s: quicksave | p: play | q: quit\n");
refreshTerminal();
}
// Resetting show frame info flag
showFrameInfo = true;
// Get command
auto command = getKeyPress();
// Advance/Rewind commands
if (command == 'n') currentStep = currentStep - 1;
if (command == 'm') currentStep = currentStep + 1;
if (command == 'h') currentStep = currentStep - 10;
if (command == 'j') currentStep = currentStep + 10;
if (command == 'y') currentStep = currentStep - 100;
if (command == 'u') currentStep = currentStep + 100;
if (command == 'k') currentStep = currentStep - 1000;
if (command == 'i') currentStep = currentStep + 1000;
// Correct current step if requested more than possible
if (currentStep < 0) currentStep = 0;
if (currentStep >= sequenceLength) currentStep = sequenceLength-1;
// Quicksave creation command
if (command == 's')
{
// Storing state file
std::string saveFileName = "quicksave.state";
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std::string saveData;
saveData.resize(stateSize);
memcpy(saveData.data(), stateData, stateSize);
if (saveStringToFile(saveData, saveFileName.c_str()) == false) EXIT_WITH_ERROR("[ERROR] Could not save state file: %s\n", saveFileName.c_str());
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printw("[] Saved state to %s\n", saveFileName.c_str());
// Do no show frame info again after this action
showFrameInfo = false;
}
// Start playback from current point
if (command == 'p') isReproduce = true;
// Start playback from current point
if (command == 'q') continueRunning = false;
}
// Ending ncurses window
finalizeTerminal();
}