quickerNES/extern/hqn/hqn.cpp

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#include <cmath>
#include <SDL_timer.h>
#include "hqn.h"
namespace hqn
{
// Function to initalize the video palette
int32_t *_initF_VideoPalette()
{
static int32_t VideoPalette[512];
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const emulator_t::rgb_t *palette = emulator_t::nes_colors;
for (int i = 0; i < 512; i++)
{
VideoPalette[i] = palette[i].red << 16 | palette[i].green << 8
| palette[i].blue | 0xff000000;
}
return VideoPalette;
}
// Initialize the video palette
const int32_t *HQNState::NES_VIDEO_PALETTE = _initF_VideoPalette();
// Constructor
HQNState::HQNState()
{
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m_emu = new emulator_t();
joypad[0] = 0x00;
joypad[1] = 0x00;
m_listener = nullptr;
m_romData = nullptr;
m_romSize = 0;
m_emu->set_sample_rate(44100);
m_prevFrame = 0;
m_msPerFrame = 0;
m_initialFrame = SDL_GetTicks();
}
// Destructor
HQNState::~HQNState()
{
}
error_t HQNState::setSampleRate(int rate)
{
const char *ret = m_emu->set_sample_rate(rate);
if (!ret)
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m_emu->set_equalizer(emulator_t::nes_eq);
return ret;
}
error_t HQNState::saveState(void *dest, size_t size, size_t *size_out)
{
return 0;
}
error_t HQNState::saveStateSize(size_t *size) const
{
return 0;
}
error_t HQNState::loadState(const char *data, size_t size)
{
return 0;
}
// Advance the emulator
error_t HQNState::advanceFrame(bool sleep)
{
Uint32 ticks;
ticks = SDL_GetTicks();
Uint32 wantTicks = m_prevFrame + m_msPerFrame;
if (wantTicks > ticks)
{
SDL_Delay(wantTicks - ticks);
}
// m_frameTime = wantTicks - m_prevFrame;
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// error_t result = m_emu->emulate_frame(joypad[0], joypad[1]);
if (m_listener)
m_listener->onAdvanceFrame(this);
ticks = SDL_GetTicks();
m_frameTime = ticks - m_prevFrame;
m_prevFrame = ticks;
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return 0;
}
void HQNState::setFramerate(int fps)
{
if (fps == 0)
{
m_msPerFrame = 0;
}
else
{
m_msPerFrame = (long)(1000.0 / fps);
}
}
int HQNState::getFramerate() const
{
if (m_msPerFrame)
{
return (int)(1000.0 / m_msPerFrame);
}
else
{
return 0;
}
}
double HQNState::getFPS() const
{
double ft = m_frameTime ? m_frameTime : 1;
double fps = 1000.0 / ft;
// round to 2 decimal places
fps = std::floor(fps * 100) / 100;
return fps;
}
} // end namespace hqn