46 lines
2.1 KiB
C++
46 lines
2.1 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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class CGameRecompilePage :
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public CSettingsPageImpl<CGameRecompilePage>,
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public CSettingsPage
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{
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BEGIN_MSG_MAP_EX(CGameRecompilePage)
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COMMAND_HANDLER_EX(IDC_CPU_TYPE, LBN_SELCHANGE, ComboBoxChanged)
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COMMAND_HANDLER_EX(IDC_FUNCFIND, LBN_SELCHANGE, ComboBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_ROM_REGCACHE, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_ROM_FASTSP, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_BLOCK_LINKING, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_SMM_CACHE, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_SMM_DMA, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_SMM_VALIDATE, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_SMM_TLB, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_SMM_PROTECT, CheckBoxChanged)
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COMMAND_ID_HANDLER_EX(IDC_SMM_STORE, CheckBoxChanged)
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END_MSG_MAP()
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enum { IDD = IDD_Settings_GameRecompiler };
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public:
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CGameRecompilePage(HWND hParent, const RECT & rcDispay);
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LanguageStringID PageTitle(void) { return TAB_RECOMPILER; }
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void HidePage(void);
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void ShowPage(void);
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void ApplySettings(bool UpdateScreen);
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bool EnableReset(void);
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void ResetPage(void);
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private:
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CPartialGroupBox m_SelfModGroup;
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};
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