130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/Debugger.h>
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#include <Common/SyncEvent.h>
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#include <Project64-core/Settings/DebugSettings.h>
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#include "DebugMMU.h"
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class CDumpMemory;
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class CDebugMemoryView;
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class CDebugMemorySearch;
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class CDebugTlb;
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class CDebugCommandsView;
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class CDebugScripts;
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class CDebugSymbols;
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class CDebugDMALogView;
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class CDebugCPULogView;
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class CDebugStackView;
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class CDebugStackTrace;
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class CDebugExcBreakpoints;
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class CCPULog;
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class CDMALog;
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class CSymbolTable;
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class CBreakpoints;
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class CScriptSystem;
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class CDebuggerUI :
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public CDebugger,
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public CDebugSettings,
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public CDebugMMU
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{
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public:
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CDebuggerUI();
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~CDebuggerUI();
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public:
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void Debug_Reset(void);
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void OpenMemoryDump(void);
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void OpenMemoryWindow(void);
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void Debug_ShowMemoryLocation(uint32_t Address, bool VAddr);
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void OpenMemorySearch(void);
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void OpenTLBWindow(void);
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void Debug_RefreshTLBWindow(void);
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void OpenCommandWindow(void);
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void Debug_ShowCommandsLocation(uint32_t address, bool top);
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void OpenScriptsWindow(void);
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void Debug_LogScriptsWindow(const char* text);
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void Debug_ClearScriptsWindow(void);
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void Debug_RefreshScriptsWindow(void);
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void Debug_RefreshSymbolsWindow(void);
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void OpenSymbolsWindow(void);
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void OpenStackTraceWindow(void);
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void OpenStackViewWindow(void);
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void Debug_RefreshStackWindow(void);
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void Debug_RefreshStackTraceWindow(void);
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void OpenDMALogWindow(void);
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void Debug_RefreshDMALogWindow(void);
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void OpenCPULogWindow(void);
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void Debug_RefreshCPULogWindow(void);
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void OpenExcBreakpointsWindow(void);
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bool ExecutionBP(uint32_t address);
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bool ReadBP8(uint32_t address);
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bool ReadBP16(uint32_t address);
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bool ReadBP32(uint32_t address);
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bool ReadBP64(uint32_t address);
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bool WriteBP8(uint32_t address);
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bool WriteBP16(uint32_t address);
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bool WriteBP32(uint32_t address);
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bool WriteBP64(uint32_t address);
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void WaitForStep(void);
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CBreakpoints* Breakpoints();
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CDebugSymbols* Symbols();
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CScriptSystem* ScriptSystem();
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CDebugScripts* ScriptConsole();
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CDMALog* DMALog();
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CCPULog* CPULog();
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CSymbolTable* SymbolTable();
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static void GameReset(CDebuggerUI * _this);
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static void GameCpuRunningChanged(CDebuggerUI * _this);
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static void GameNameChanged(CDebuggerUI * _this);
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static void SteppingOpsChanged(CDebuggerUI * _this);
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protected:
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void TLBChanged(void);
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void CPUStepStarted(void);
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void CPUStep(void);
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void CPUStepEnded(void);
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void FrameDrawn(void);
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private:
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CDebuggerUI(const CDebuggerUI&); // Disable copy constructor
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CDebuggerUI& operator=(const CDebuggerUI&); // Disable assignment
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CDumpMemory * m_MemoryDump;
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CDebugMemoryView * m_MemoryView;
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CDebugMemorySearch * m_MemorySearch;
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CDebugTlb * m_DebugTLB;
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CDebugCommandsView * m_CommandsView;
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CDebugScripts * m_Scripts;
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CDebugSymbols * m_Symbols;
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CDebugDMALogView * m_DMALogView;
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CDebugCPULogView * m_CPULogView;
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CDebugStackTrace * m_StackTrace;
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CDebugStackView * m_StackView;
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CDebugExcBreakpoints * m_ExcBreakpoints;
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CBreakpoints * m_Breakpoints;
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CScriptSystem * m_ScriptSystem;
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CSymbolTable * m_SymbolTable;
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CDMALog * m_DMALog;
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CCPULog * m_CPULog;
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SyncEvent m_StepEvent;
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void HandleCPUException(void);
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void HandleCartToRamDMA(void);
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};
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