project64/Source/RSP/Recompiler CPU.h

109 lines
3.4 KiB
C

/*
* RSP Compiler plug in for Project64 (A Nintendo 64 emulator).
*
* (c) Copyright 2001 jabo (jabo@emulation64.com) and
* zilmar (zilmar@emulation64.com)
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#include "OpCode.h"
#include "Types.h"
extern DWORD CompilePC, NextInstruction, JumpTableSize;
extern Boolean ChangedPC;
#define CompilerWarning if (ShowErrors) DisplayError
#define High16BitAccum 1
#define Middle16BitAccum 2
#define Low16BitAccum 4
#define EntireAccum (Low16BitAccum|Middle16BitAccum|High16BitAccum)
Boolean WriteToAccum(int Location, int PC);
Boolean WriteToVectorDest(DWORD DestReg, int PC);
Boolean UseRspFlags(int PC);
Boolean DelaySlotAffectBranch(DWORD PC);
Boolean CompareInstructions(DWORD PC, OPCODE * Top, OPCODE * Bottom);
Boolean IsOpcodeBranch(DWORD PC, OPCODE RspOp);
Boolean IsOpcodeNop(DWORD PC);
Boolean IsNextInstructionMmx(DWORD PC);
Boolean IsRegisterConstant(DWORD Reg, DWORD * Constant);
void RSP_Element2Mmx(int MmxReg);
void RSP_MultiElement2Mmx(int MmxReg1, int MmxReg2);
#define MainBuffer 0
#define SecondaryBuffer 1
DWORD RunRecompilerCPU ( DWORD Cycles );
void BuildRecompilerCPU ( void );
void CompilerRSPBlock ( void );
void CompilerToggleBuffer (void);
Boolean RSP_DoSections(void);
typedef struct {
DWORD StartPC, CurrPC; /* block start */
struct {
DWORD TargetPC; /* Target for this unknown branch */
DWORD * X86JumpLoc; /* Our x86 dword to fill */
} BranchesToResolve[200]; /* Branches inside or outside block */
DWORD ResolveCount; /* Branches with NULL jump table */
} RSP_BLOCK;
extern RSP_BLOCK CurrentBlock;
typedef struct {
Boolean bIsRegConst[32]; /* Boolean toggle for constant */
DWORD MipsRegConst[32]; /* Value of register 32-bit */
DWORD BranchLabels[250];
DWORD LabelCount;
DWORD BranchLocations[250];
DWORD BranchCount;
} RSP_CODE;
extern RSP_CODE RspCode;
#define IsRegConst(i) (RspCode.bIsRegConst[i])
#define MipsRegConst(i) (RspCode.MipsRegConst[i])
typedef struct {
Boolean mmx, mmx2, sse; /* CPU specs and compiling */
Boolean bFlags; /* RSP Flag Analysis */
Boolean bReOrdering; /* Instruction reordering */
Boolean bSections; /* Microcode sections */
Boolean bDest; /* Vector destionation toggle */
Boolean bAccum; /* Accumulator toggle */
Boolean bGPRConstants; /* Analyze GPR constants */
Boolean bAlignVector; /* Align known vector loads */
Boolean bAudioUcode; /* Audio ucode analysis */
} RSP_COMPILER;
extern RSP_COMPILER Compiler;
#define IsMmxEnabled (Compiler.mmx)
#define IsMmx2Enabled (Compiler.mmx2)
#define IsSseEnabled (Compiler.sse)