project64/Source/Project64/N64 System/C Core/r4300i Commands.h

56 lines
1.7 KiB
C

/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
* Jabo (jabo@emulation64.com).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#ifndef __r4300i_commands_h
#define __r4300i_commands_h
#ifdef __cplusplus
extern "C" {
#endif
#if (!defined(EXTERNAL_RELEASE))
void Disable_R4300i_Commands_Window ( void );
void Enable_R4300i_Commands_Window ( void );
void __cdecl Enter_R4300i_Commands_Window ( void );
char * R4300iOpcodeName ( DWORD OpCode, DWORD PC );
void RefreshR4300iCommands ( void );
void SetR4300iCommandToRunning ( void );
void SetR4300iCommandToStepping ( void );
void SetR4300iCommandViewto ( UINT NewLocation );
void Update_r4300iCommandList (void);
extern BOOL InR4300iCommandsWindow;
#else
char * R4300iOpcodeName ( DWORD OpCode, DWORD PC );
#endif
#ifdef __cplusplus
}
#endif
#endif