project64/Source/Project64/N64 System/C Core/C Core Interface.cpp

287 lines
6.0 KiB
C++

#include "stdafx.h"
#include "mempak.h"
#include "Plugin.h"
#include "Logging.h"
#include "CPU Log.h"
//settings
BOOL g_ShowCPUPer = false, g_ShowTLBMisses = false, g_UseTlb = true,
g_HaveDebugger = false, g_AudioSignal = false,
g_UseLinking = false,
g_LogX86Code = false;
DWORD g_RomFileSize = 0, g_CountPerOp = 2, g_ViRefreshRate = 1500;
enum CPU_TYPE g_CPU_Type;
enum SAVE_CHIP_TYPE g_SaveUsing;
enum FUNC_LOOKUP_METHOD g_LookUpMode;
char g_RomName [300];
//Plugins
DWORD * _AudioIntrReg = NULL;
enum SystemType g_SystemType;
BOOL g_IndvidualBlock, g_Profiling;
void CC_Core::SetSettings ( )
{
if (_Settings)
{
g_HaveDebugger = _Settings->LoadBool(Debugger_Enabled);
g_ShowCPUPer = _Settings->LoadBool(UserInterface_ShowCPUPer);
g_ShowTLBMisses = false;
g_UseTlb = _Settings->LoadBool(Game_UseTlb);
g_CPU_Type = (CPU_TYPE)_Settings->LoadDword(Game_CpuType);
g_SaveUsing = (SAVE_CHIP_TYPE)_Settings->LoadDword(Game_SaveChip);
g_AudioSignal = _Settings->LoadBool(Game_RspAudioSignal);
g_CountPerOp = _Settings->LoadDword(Game_CounterFactor);
g_LogX86Code = _Settings->LoadBool(Debugger_GenerateLogFiles);
g_LookUpMode = (FUNC_LOOKUP_METHOD)_Settings->LoadDword(Game_FuncLookupMode);
g_UseLinking = _Settings->LoadBool(Game_BlockLinking);
g_ViRefreshRate = _Settings->LoadDword(Game_ViRefreshRate);
strcpy(g_RomName, _Settings->LoadString(Game_GameName).c_str());
}
}
void CC_Core::PauseExecution ( void )
{
_BaseSystem->Pause();
}
void CC_Core::RunRsp ( void )
{
try
{
_System->RunRSP();
}
catch (...)
{
char Message[600];
sprintf(Message,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
MessageBox(NULL,Message,"Exception",MB_OK);
}
}
void CC_Core::GenerateProfileLog ( void )
{
_BaseSystem->m_Profile.GenerateLog();
}
void CC_Core::ResetTimer ( void )
{
_System->m_Profile.ResetCounters();
}
DWORD CC_Core::StartTimer ( DWORD Address )
{
return _System->m_Profile.StartTimer(Address);
}
DWORD CC_Core::StopTimer ( void )
{
return _System->m_Profile.StopTimer();
}
void PauseExecution ( void )
{
CC_Core::PauseExecution();
}
void DisplayError ( const char * Message, ... )
{
if (_Notify == NULL) { return; }
va_list ap;
va_start( ap, Message );
_Notify->DisplayError(Message,ap);
}
void DisplayMessage ( int DisplayTime, const char * Message, ... )
{
if (_Notify == NULL) { return; }
va_list ap;
va_start( ap, Message );
_Notify->DisplayMessage(DisplayTime, Message,ap);
}
void DisplayMessage2 ( const char * Message, ... )
{
if (_Notify == NULL) { return; }
va_list ap;
va_start( ap, Message );
_Notify->DisplayMessage2(Message,ap);
}
const char * GetAppName ( void )
{
static stdstr szAppName = _Settings->LoadString(Setting_ApplicationName);
return szAppName.c_str();
}
void GetAutoSaveDir( char * Directory )
{
strcpy(Directory,_Settings->LoadString(Directory_NativeSave).c_str());
}
void GetInstantSaveDir( char * Directory )
{
strcpy(Directory,_Settings->LoadString(Directory_InstantSave).c_str());
}
void SetFpuLocations( void )
{
_Reg->FixFpuLocations();
}
BOOL Limit_FPS ( void )
{
return _Settings->LoadDword(GameRunning_LimitFPS);
}
void RunRsp( void )
{
CC_Core::RunRsp();
}
void SyncSystem (void)
{
_BaseSystem->SyncCPU(_SyncSystem);
}
void ApplyGSButtonCheats ( void )
{
CC_Core::ApplyGSButtonCheats(_BaseSystem);
}
void ChangePluginFunc ( void )
{
_Notify->DisplayMessage(0,MSG_PLUGIN_INIT);
if (_Settings->LoadBool(Plugin_GFX_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_GFX);
}
if (_Settings->LoadBool(Plugin_AUDIO_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_AUDIO);
}
if (_Settings->LoadBool(Plugin_CONT_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_CONTROLLER);
}
if (_Settings->LoadBool(Plugin_RSP_Changed) ||
_Settings->LoadBool(Plugin_AUDIO_Changed) ||
_Settings->LoadBool(Plugin_GFX_Changed))
{
_Plugins->Reset(PLUGIN_TYPE_RSP);
}
_Settings->SaveBool(Plugin_RSP_Changed, false);
_Settings->SaveBool(Plugin_AUDIO_Changed,false);
_Settings->SaveBool(Plugin_GFX_Changed, false);
_Settings->SaveBool(Plugin_CONT_Changed, false);
_Notify->RefreshMenu();
if (!_Plugins->Initiate())
{
_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
_BaseSystem->m_EndEmulation = true;
} else {
//CC_Core::SetCurrentSystem(_N64System);
}
_Recompiler->ResetRecompCode();
}
void ChangeFullScreenFunc ( void )
{
_Notify->ChangeFullScreen();
}
BOOL Machine_LoadState ( void )
{
bool Result = CC_Core::LoadState(_System);
//CC_Core::SetCurrentSystem(_N64System);
return Result;
}
void ResetTimer ( void )
{
CC_Core::ResetTimer();
}
void GenerateProfileLog ( void )
{
CC_Core::GenerateProfileLog();
}
DWORD StartTimer ( DWORD Address )
{
return CC_Core::StartTimer(Address);
}
DWORD StopTimer ( void )
{
return CC_Core::StopTimer();
}
BOOL Machine_SaveState ( void )
{
return CC_Core::SaveState(_BaseSystem);
}
void BreakPoint(LPCSTR FileName, int LineNumber )
{
if (_Notify)
{
_Notify->BreakPoint(FileName,LineNumber);
}
}
void CC_Core::ApplyGSButtonCheats (CN64System * System)
{
if (System == NULL)
{
return;
}
if (System->m_Cheats.CheatsSlectionChanged())
{
System->m_Cheats.LoadCheats(false);
}
System->m_Cheats.ApplyGSButton(_MMU);
}
void CC_Core::ApplyCheats (CN64System * System)
{
if (System == NULL)
{
return;
}
if (System->m_Cheats.CheatsSlectionChanged())
{
System->m_Cheats.LoadCheats(false);
}
System->m_Cheats.ApplyCheats(_MMU);
}
void ApplyCheats (void)
{
CC_Core::ApplyCheats(_BaseSystem);
}
void ResetX86Logs ( void )
{
if (g_LogX86Code)
{
Stop_x86_Log();
Start_x86_Log();
}
}
void CloseSaveChips ( void )
{
CloseMempak();
}
void SyncToPC (void) {
//FixRandomReg();
SyncSystem ();
}