project64/Source/Project64/N64 System/Mips/System Timing.cpp

103 lines
3.1 KiB
C++

#include "..\..\N64 System.h"
extern CLog TlbLog;
CSystemTimer::CSystemTimer(CN64System * System, CNotification * Notify) :
_System(System),
_Notify(Notify)
{
ResetTimer(50000);
}
void CSystemTimer::ChangeTimerFixed (TimerType Type, DWORD Cycles) {
if (Type >= MaxTimer || Type == UnknownTimer) { return; }
if (Cycles == 0) {
return; //Ignore when your setting time to go in 0 cycles
}
TimerDetatils[Type].CyclesToTimer = (double)Cycles - Timer; //replace the new cycles
TimerDetatils[Type].Active = true;
FixTimers();
}
void CSystemTimer::ChangeTimerRelative (TimerType Type, DWORD Cycles) {
if (Type >= MaxTimer || Type == UnknownTimer) { return; }
if (TimerDetatils[Type].Active) {
TimerDetatils[Type].CyclesToTimer += Cycles; //Add to the timer
} else {
TimerDetatils[Type].CyclesToTimer = Cycles - Timer; //replace the new cycles
}
TimerDetatils[Type].Active = true;
FixTimers();
}
void CSystemTimer::CheckTimer (void) {
if (Timer > 0) { return; }
// TlbLog.Log("%s: Timer = %d, CurrentTimerType = %d",_System->GetRecompiler() ? "Recomp" : "Interp",Timer, CurrentTimerType);
switch (CurrentTimerType) {
case ViTimer: _System->ExternalEvent(TimerDone_Vi); break;
case AiTimer: _System->ExternalEvent(TimerDone_Ai); break;
case AiTimerDMA: _System->ExternalEvent(TimerDone_AiDMA); break;
case RSPTimerDlist:_System->ExternalEvent(TimerDone_RSPDlist); break;
case CompareTimer: _System->ExternalEvent(TimerDone_Compare); break;
default:
_Notify->BreakPoint(__FILE__,__LINE__);
}
}
void CSystemTimer::DeactiateTimer (TimerType Type) {
if (Type >= MaxTimer || Type == UnknownTimer) { return; }
TimerDetatils[Type].Active = false;
FixTimers();
}
double CSystemTimer::GetTimer (TimerType Type) const {
if (!TimerDetatils[Type].Active) { return 0; }
return TimerDetatils[Type].CyclesToTimer + Timer;
}
void CSystemTimer::FixTimers (void) {
int count;
//Update the cycles for the remaining number of cycles to timer
for (count = 0; count < MaxTimer; count++) {
if (!TimerDetatils[count].Active) { continue; }
TimerDetatils[count].CyclesToTimer += Timer;
}
//Set Max timer
Timer = 0x7FFFFFFF;
//Find the smallest timer left to go
for (count = 0; count < MaxTimer; count++) {
if (!TimerDetatils[count].Active) { continue; }
if (TimerDetatils[count].CyclesToTimer >= Timer) { continue; }
Timer = TimerDetatils[count].CyclesToTimer;
CurrentTimerType = (TimerType)count;
}
//Move the timer back this value
for (count = 0; count < MaxTimer; count++) {
if (!TimerDetatils[count].Active) { continue; }
TimerDetatils[count].CyclesToTimer -= Timer;
}
}
void CSystemTimer::ResetTimer ( int NextVITimer ) {
//initilize Structure
for (int count = 0; count < MaxTimer; count ++) {
TimerDetatils[count].Active = false;
TimerDetatils[count].CyclesToTimer = 0;
}
CurrentTimerType = UnknownTimer;
Timer = 0;
//set the initial timer for Video Interrupts
ChangeTimerRelative(ViTimer,NextVITimer);
}
void CSystemTimer::UpdateTimer (int StepIncrease) {
Timer -= StepIncrease;
}