project64/Source/Project64/Plugins/Audio Plugin.h

57 lines
2.2 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CAudioPlugin
{
public:
CAudioPlugin ( const char * FileName);
~CAudioPlugin ( void );
void DacrateChanged ( SYSTEM_TYPE Type );
bool Initiate ( CN64System * System, CMainGui * RenderWindow );
void Close ( void );
void GameReset ( void );
void RomOpened ( void );
void RomClose ( void );
stdstr PluginName ( void ) const { return m_PluginInfo.Name; }
inline bool Initilized ( void ) const { return m_Initilized; }
void (__cdecl *LenChanged) ( void );
void (__cdecl *Config) ( DWORD hParent );
DWORD (__cdecl *ReadLength) ( void );
void (__cdecl *ProcessAList) ( void );
private:
void * m_hDll;
bool m_Initilized, m_RomOpen;
void * m_hAudioThread;
PLUGIN_INFO m_PluginInfo;
void Init ( const char * FileName );
void UnloadPlugin ( void );
void (__cdecl *CloseDLL) ( void );
void (__cdecl *RomOpen) ( void );
void (__cdecl *RomClosed) ( void );
void (__cdecl *Update) ( BOOL Wait );
void (__cdecl *m_DacrateChanged) ( SYSTEM_TYPE Type );
void (__cdecl *PluginOpened) ( void );
void (__cdecl *SetSettingInfo) ( PLUGIN_SETTINGS * info );
void (__cdecl *SetSettingInfo2) ( PLUGIN_SETTINGS2 * info );
void (__cdecl *SetSettingInfo3) ( PLUGIN_SETTINGS3 * info );
//Function used in a thread for using audio
static void AudioThread (CAudioPlugin * _this);
};