project64/Source/Project64-core/Settings/GameSettings.h

79 lines
3.6 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/N64System/N64Types.h>
class CGameSettings
{
public:
void RefreshGameSettings(void);
inline static bool UseHleGfx(void) { return m_UseHleGfx; }
inline static bool bRomInMemory(void) { return m_bRomInMemory; }
inline static bool bRegCaching(void) { return m_RegCaching; }
inline static bool bLinkBlocks(void) { return m_bLinkBlocks; }
inline static FUNC_LOOKUP_METHOD LookUpMode(void) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
inline static bool bUseTlb(void) { return m_bUseTlb; }
inline static uint32_t CountPerOp(void) { return m_CountPerOp; }
inline static uint32_t ViRefreshRate(void) { return m_ViRefreshRate; }
inline static uint32_t AiCountPerBytes(void) { return m_AiCountPerBytes; }
inline static bool bDelayDP(void) { return m_DelayDP; }
inline static bool bDelaySI(void) { return m_DelaySI; }
inline static uint32_t RdramSize(void) { return m_RdramSize; }
inline static bool bFixedAudio(void) { return m_bFixedAudio; }
inline static bool bSyncToAudio(void) { return m_bSyncToAudio; }
inline static bool FullSpeed(void) { return m_FullSpeed; }
inline static bool bFastSP(void) { return m_bFastSP; }
inline static bool b32BitCore(void) { return m_b32Bit; }
inline static bool RspAudioSignal(void) { return m_RspAudioSignal; }
inline static bool bSMM_StoreInstruc(void) { return m_bSMM_StoreInstruc; }
inline static bool bSMM_Protect(void) { return m_bSMM_Protect; }
inline static bool bSMM_ValidFunc(void) { return m_bSMM_ValidFunc; }
inline static bool bSMM_PIDMA(void) { return m_bSMM_PIDMA; }
inline static bool bSMM_TLB(void) { return m_bSMM_TLB; }
inline static SYSTEM_TYPE SystemType(void) { return m_SystemType; }
inline static CPU_TYPE CpuType(void) { return m_CpuType; }
inline static uint32_t OverClockModifier(void) { return m_OverClockModifier; }
protected:
static void SpeedChanged(int32_t SpeedLimit);
private:
//Settings that can be changed on the fly
static bool m_UseHleGfx;
static bool m_bRomInMemory;
static bool m_RegCaching;
static bool m_bLinkBlocks;
static uint32_t m_LookUpMode; //FUNC_LOOKUP_METHOD
static bool m_bUseTlb;
static uint32_t m_CountPerOp;
static uint32_t m_ViRefreshRate;
static uint32_t m_AiCountPerBytes;
static bool m_DelayDP;
static bool m_DelaySI;
static uint32_t m_RdramSize;
static bool m_bFixedAudio;
static bool m_bSyncToAudio;
static bool m_FullSpeed;
static bool m_bFastSP;
static bool m_b32Bit;
static bool m_RspAudioSignal;
static bool m_bSMM_StoreInstruc;
static bool m_bSMM_Protect;
static bool m_bSMM_ValidFunc;
static bool m_bSMM_PIDMA;
static bool m_bSMM_TLB;
static SYSTEM_TYPE m_SystemType;
static CPU_TYPE m_CpuType;
static uint32_t m_OverClockModifier;
};