project64/Source/Project64/User Interface/Menu Class.h

93 lines
3.1 KiB
C++

#ifndef __MENU_CLASS__H__
#define __MENU_CLASS__H__
#include <list>
/*class MENU_SHORT_CUT {
MENU_SHORT_CUT_KEY::ACCESS_MODE m_Access;
LanguageStringID m_Section;
LanguageStringID m_Title;
SHORTCUT_KEY_LIST m_AccelList;
public:
MENU_SHORT_CUT(LanguageStringID Section, LanguageStringID Title, MENU_SHORT_CUT_KEY::ACCESS_MODE Access)
{
Reset(Section, Title,Access);
}
void Reset ( LanguageStringID Section, LanguageStringID Title, MENU_SHORT_CUT_KEY::ACCESS_MODE Access)
{
this->m_Section = Section;
this->m_Title = Title;
this->m_Access = Access;
}
void AddShortCut ( WORD key, bool bCtrl, bool bAlt, bool bShift, MENU_SHORT_CUT_KEY::ACCESS_MODE AccessMode );
void RemoveItem ( MENU_SHORT_CUT_KEY * ShortCut );
inline const SHORTCUT_KEY_LIST & GetAccelItems ( void ) const { return m_AccelList; }
inline LanguageStringID Section ( void ) const { return m_Section; }
inline LanguageStringID Title ( void ) const { return m_Title; }
inline MENU_SHORT_CUT_KEY::ACCESS_MODE AccessMode ( void ) const { return m_Access; }
};
typedef std::map<int,MENU_SHORT_CUT> MENU_SHORT_CUT_MAP;
typedef MENU_SHORT_CUT_MAP MSC_MAP;*/
enum Menu_ID {
//ControlID
SPLITER, SUB_MENU, NO_ID, ID_PLUGIN_MENU,
};
const stdstr EMPTY_STDSTR = "";
class MENU_ITEM {
public:
MENU_ITEM (void) {
Reset(NO_ID);
}
MENU_ITEM ( int ID, LanguageStringID Title = EMPTY_STRING, const stdstr & ShotCut = EMPTY_STDSTR,
void * SubMenu = NULL, const stdstr & ManualString = EMPTY_STDSTR)
{
Reset(ID,Title,ShotCut,SubMenu,ManualString);
}
void Reset ( int ID, LanguageStringID Title = EMPTY_STRING, const stdstr & ShotCut2 = EMPTY_STDSTR,
void * SubMenu = NULL, const stdstr & ManualString = EMPTY_STDSTR)
{
this->ID = ID;
this->Title = Title;
this->ShotCut = ShotCut2;
this->SubMenu = SubMenu;
this->ManualString = ManualString;
this->ItemTicked = false;
this->ItemEnabled = true;
}
int ID;
LanguageStringID Title;
stdstr ShotCut;
void * SubMenu;
stdstr ManualString;
bool ItemTicked;
bool ItemEnabled;
};
typedef std::list<MENU_ITEM> MenuItemList;
class CBaseMenu {
protected:
MENU_HANDLE m_MenuHandle;
bool AddMenu ( MENU_HANDLE hMenu, MenuItemList Items );
public:
CBaseMenu ();
virtual int ProcessAccelerator(WND_HANDLE hWnd, void * lpMsg ) = 0; // pure virtual draw() function
virtual bool ProcessMessage(WND_HANDLE hWnd, DWORD wNotifyCode, DWORD wID) = 0; // pure virtual draw() function
virtual void ResetMenu(void) = 0; // pure virtual draw() function
MENU_HANDLE GetHandle (void) { return m_MenuHandle; }
//virtual MSC_MAP GetShortCutInfo(bool InitialSettings) = 0; // pure virtual draw() function
//virtual void SaveShortCuts ( MSC_MAP * ShortCuts ) = 0;
//virtual LanguageStringID GetShortCutMenuItemName(MSC_MAP * ShortCuts, WORD key, bool bCtrl, bool bAlt, bool bShift, CMenuShortCutKey::ACCESS_MODE Access ) = 0; // pure virtual draw() function
};
#endif