280 lines
5.8 KiB
C++
280 lines
5.8 KiB
C++
#include "stdafx.h"
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#include "mempak.h"
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#include "Plugin.h"
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#include "Logging.h"
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//settings
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BOOL g_ShowCPUPer = false, g_ShowTLBMisses = false,
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g_HaveDebugger = false, g_AudioSignal = false,
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g_UseLinking = false,
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g_LogX86Code = false;
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DWORD g_RomFileSize = 0, g_CountPerOp = 2, g_ViRefreshRate = 1500;
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enum CPU_TYPE g_CPU_Type;
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enum SAVE_CHIP_TYPE g_SaveUsing;
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enum FUNC_LOOKUP_METHOD g_LookUpMode;
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char g_RomName [300];
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//Plugins
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DWORD * _AudioIntrReg = NULL;
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enum SystemType g_SystemType;
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BOOL g_IndvidualBlock, g_Profiling;
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void CC_Core::SetSettings ( )
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{
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if (_Settings)
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{
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g_HaveDebugger = _Settings->LoadBool(Debugger_Enabled);
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g_ShowCPUPer = _Settings->LoadBool(UserInterface_ShowCPUPer);
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g_ShowTLBMisses = false;
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g_CPU_Type = (CPU_TYPE)_Settings->LoadDword(Game_CpuType);
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g_SaveUsing = (SAVE_CHIP_TYPE)_Settings->LoadDword(Game_SaveChip);
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g_AudioSignal = _Settings->LoadBool(Game_RspAudioSignal);
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g_CountPerOp = _Settings->LoadDword(Game_CounterFactor);
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g_LogX86Code = _Settings->LoadBool(Debugger_GenerateLogFiles);
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g_LookUpMode = (FUNC_LOOKUP_METHOD)_Settings->LoadDword(Game_FuncLookupMode);
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g_UseLinking = _Settings->LoadBool(Game_BlockLinking);
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g_ViRefreshRate = _Settings->LoadDword(Game_ViRefreshRate);
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strcpy(g_RomName, _Settings->LoadString(Game_GameName).c_str());
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}
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}
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void CC_Core::PauseExecution ( void )
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{
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_BaseSystem->Pause();
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}
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void CC_Core::RunRsp ( void )
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{
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try
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{
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_System->RunRSP();
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}
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catch (...)
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{
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char Message[600];
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sprintf(Message,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__);
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MessageBox(NULL,Message,"Exception",MB_OK);
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}
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}
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void CC_Core::GenerateProfileLog ( void )
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{
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_BaseSystem->m_Profile.GenerateLog();
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}
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void CC_Core::ResetTimer ( void )
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{
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_System->m_Profile.ResetCounters();
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}
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DWORD CC_Core::StartTimer ( DWORD Address )
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{
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return _System->m_Profile.StartTimer(Address);
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}
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DWORD CC_Core::StopTimer ( void )
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{
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return _System->m_Profile.StopTimer();
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}
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void PauseExecution ( void )
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{
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CC_Core::PauseExecution();
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}
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void DisplayError ( const char * Message, ... )
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{
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if (_Notify == NULL) { return; }
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va_list ap;
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va_start( ap, Message );
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_Notify->DisplayError(Message,ap);
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}
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void DisplayMessage ( int DisplayTime, const char * Message, ... )
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{
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if (_Notify == NULL) { return; }
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va_list ap;
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va_start( ap, Message );
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_Notify->DisplayMessage(DisplayTime, Message,ap);
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}
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void DisplayMessage2 ( const char * Message, ... )
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{
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if (_Notify == NULL) { return; }
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va_list ap;
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va_start( ap, Message );
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_Notify->DisplayMessage2(Message,ap);
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}
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const char * GetAppName ( void )
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{
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static stdstr szAppName = _Settings->LoadString(Setting_ApplicationName);
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return szAppName.c_str();
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}
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void GetAutoSaveDir( char * Directory )
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{
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strcpy(Directory,_Settings->LoadString(Directory_NativeSave).c_str());
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}
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void GetInstantSaveDir( char * Directory )
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{
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strcpy(Directory,_Settings->LoadString(Directory_InstantSave).c_str());
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}
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void SetFpuLocations( void )
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{
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_Reg->FixFpuLocations();
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}
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BOOL Limit_FPS ( void )
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{
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return _Settings->LoadDword(GameRunning_LimitFPS);
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}
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void RunRsp( void )
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{
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CC_Core::RunRsp();
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}
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void SyncSystem (void)
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{
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_BaseSystem->SyncCPU(_SyncSystem);
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}
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void ApplyGSButtonCheats ( void )
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{
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CC_Core::ApplyGSButtonCheats(_BaseSystem);
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}
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void ChangePluginFunc ( void )
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{
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_Notify->DisplayMessage(0,MSG_PLUGIN_INIT);
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if (_Settings->LoadBool(Plugin_GFX_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_GFX);
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}
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if (_Settings->LoadBool(Plugin_AUDIO_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_AUDIO);
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}
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if (_Settings->LoadBool(Plugin_CONT_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_CONTROLLER);
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}
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if (_Settings->LoadBool(Plugin_RSP_Changed) ||
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_Settings->LoadBool(Plugin_AUDIO_Changed) ||
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_Settings->LoadBool(Plugin_GFX_Changed))
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{
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_Plugins->Reset(PLUGIN_TYPE_RSP);
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}
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_Settings->SaveBool(Plugin_RSP_Changed, false);
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_Settings->SaveBool(Plugin_AUDIO_Changed,false);
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_Settings->SaveBool(Plugin_GFX_Changed, false);
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_Settings->SaveBool(Plugin_CONT_Changed, false);
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_Notify->RefreshMenu();
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if (!_Plugins->Initiate())
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{
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_Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT);
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_BaseSystem->m_EndEmulation = true;
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} else {
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//CC_Core::SetCurrentSystem(_N64System);
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}
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_Recompiler->ResetRecompCode();
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}
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void ChangeFullScreenFunc ( void )
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{
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_Notify->ChangeFullScreen();
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}
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BOOL Machine_LoadState ( void )
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{
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bool Result = CC_Core::LoadState(_System);
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//CC_Core::SetCurrentSystem(_N64System);
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return Result;
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}
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void ResetTimer ( void )
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{
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CC_Core::ResetTimer();
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}
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void GenerateProfileLog ( void )
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{
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CC_Core::GenerateProfileLog();
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}
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DWORD StartTimer ( DWORD Address )
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{
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return CC_Core::StartTimer(Address);
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}
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DWORD StopTimer ( void )
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{
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return CC_Core::StopTimer();
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}
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BOOL Machine_SaveState ( void )
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{
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return CC_Core::SaveState(_BaseSystem);
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}
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void BreakPoint(LPCSTR FileName, int LineNumber )
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{
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if (_Notify)
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{
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_Notify->BreakPoint(FileName,LineNumber);
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}
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}
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void CC_Core::ApplyGSButtonCheats (CN64System * System)
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{
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if (System == NULL)
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{
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return;
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}
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if (System->m_Cheats.CheatsSlectionChanged())
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{
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System->m_Cheats.LoadCheats(false);
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}
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System->m_Cheats.ApplyGSButton(_MMU);
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}
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void CC_Core::ApplyCheats (CN64System * System)
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{
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if (System == NULL)
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{
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return;
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}
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if (System->m_Cheats.CheatsSlectionChanged())
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{
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System->m_Cheats.LoadCheats(false);
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}
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System->m_Cheats.ApplyCheats(_MMU);
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}
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void ApplyCheats (void)
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{
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CC_Core::ApplyCheats(_BaseSystem);
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}
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void ResetX86Logs ( void )
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{
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if (g_LogX86Code)
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{
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Stop_x86_Log();
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Start_x86_Log();
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}
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}
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void CloseSaveChips ( void )
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{
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CloseMempak();
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}
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