project64/Source/Glide64/Glide64.vcxproj

149 lines
6.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A4D13408-A794-4199-8FC7-4A9A32505005}</ProjectGuid>
<RootNamespace>n64Glide</RootNamespace>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
</ImportGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<PropertyGroup>
<TargetName>PJ64Glide64</TargetName>
<TargetName Condition="'$(Configuration)'=='Debug'">PJ64Glide64_d</TargetName>
<OutDir>$(SolutionDir)Plugin\GFX\</OutDir>
<OutDir Condition="'$(Platform)'=='x64'">$(SolutionDir)Plugin64\GFX\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(Root)Source/Glitch64/inc;inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__MSC__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">NO_ASM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)'=='Debug'">RDP_LOGGING;RDP_ERROR_LOG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader />
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Gfx_1.3.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="turbo3D.h" />
<ClInclude Include="ucode.h" />
<ClInclude Include="ucode00.h" />
<ClInclude Include="ucode01.h" />
<ClInclude Include="ucode02.h" />
<ClInclude Include="ucode03.h" />
<ClInclude Include="ucode04.h" />
<ClInclude Include="ucode05.h" />
<ClInclude Include="ucode06.h" />
<ClInclude Include="ucode07.h" />
<ClInclude Include="ucode08.h" />
<ClInclude Include="ucode09.h" />
<ClInclude Include="ucode09rdp.h" />
<ClInclude Include="ucodeFB.h" />
<ClInclude Include="CRC.h" />
<ClInclude Include="MiClWr16b.h" />
<ClInclude Include="MiClWr32b.h" />
<ClInclude Include="MiClWr8b.h" />
<ClInclude Include="TexCache.h" />
<ClInclude Include="TexConv.h" />
<ClInclude Include="TexLoad.h" />
<ClInclude Include="TexLoad16b.h" />
<ClInclude Include="TexLoad32b.h" />
<ClInclude Include="TexLoad4b.h" />
<ClInclude Include="TexLoad8b.h" />
<ClInclude Include="TexMod.h" />
<ClInclude Include="TexModCI.h" />
<ClInclude Include="Config.h" />
<ClInclude Include="cursor.h" />
<ClInclude Include="font.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="3dmath.h" />
<ClInclude Include="Combine.h" />
<ClInclude Include="Debugger.h" />
<ClInclude Include="DepthBufferRender.h" />
<ClInclude Include="Ext_TxFilter.h" />
<ClInclude Include="FBtoScreen.h" />
<ClInclude Include="GlideExtensions.h" />
<ClInclude Include="rdp.h" />
<ClInclude Include="TexBuffer.h" />
<ClInclude Include="Util.h" />
<ClInclude Include="Version.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CRC.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="TexCache.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="3dmath.cpp" />
<ClCompile Include="Combine.cpp" />
<ClCompile Include="Debugger.cpp" />
<ClCompile Include="DepthBufferRender.cpp" />
<ClCompile Include="Ext_TxFilter.cpp" />
<ClCompile Include="FBtoScreen.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="rdp.cpp" />
<ClCompile Include="TexBuffer.cpp" />
<ClCompile Include="trace.cpp" />
<ClCompile Include="Util.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="gpl.txt" />
</ItemGroup>
<ItemGroup>
<None Include="australia.xpm" />
<None Include="brazil.xpm" />
<None Include="france.xpm" />
<None Include="japan.xpm" />
<None Include="logo.xpm" />
<None Include="russia.xpm" />
<None Include="usa.xpm" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Glide64.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\3rdParty\png\png.vcxproj">
<Project>{17836496-31b0-46f2-b1b1-366d7df6f04c}</Project>
</ProjectReference>
<ProjectReference Include="..\Common\Common.vcxproj">
<Project>{b4a4b994-9111-42b1-93c2-6f1ca8bc4421}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\GlideHQ\GlideHQ.vcxproj">
<Project>{2daddaa5-0f57-46ed-a974-747908ddc7f3}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\Glitch64\Glitch64.vcxproj">
<Project>{462c2608-182f-452c-944f-af201e19300b}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\Settings\Settings.vcxproj">
<Project>{8b9961b1-88d9-4ea3-a752-507a00dd9f3d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
</Project>