47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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// Modal add breakpoint dialog
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class CAddBreakpointDlg : public CDialogImpl<CAddBreakpointDlg>
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{
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public:
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enum { IDD = IDD_Debugger_AddBreakpoint };
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INT_PTR CAddBreakpointDlg::DoModal(CDebuggerUI* debugger)
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{
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m_Debugger = debugger;
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return CDialogImpl<CAddBreakpointDlg>::DoModal();
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}
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private:
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CDebuggerUI* m_Debugger;
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CButton m_ReadCheck;
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CButton m_WriteCheck;
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CButton m_ExecuteCheck;
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CEdit m_AddressEdit;
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LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
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LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
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LRESULT OnDestroy(void)
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{
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return 0;
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}
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BEGIN_MSG_MAP_EX(CAddBreakpointDlg)
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MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
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COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
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MSG_WM_DESTROY(OnDestroy)
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END_MSG_MAP()
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}; |