![]() The Project64 recompiler is mostly to get games running at full speed for playability, but this is not a game, and implementing memory address range prediction in the recompiler to prevent missing the branch weighs would possibly not be worth it for a demo which should run fast enough with the interpreter. |
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.. | ||
Glide64.rdb | ||
Project64.cfg.development | ||
Project64.cht | ||
Project64.rdb | ||
Project64.rdx |